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game-cog

Other tools generate sprites. CellCog builds game worlds. #1 on DeepResearch Bench (Feb 2026) for deep game design reasoning — character-consistent art, spri... Skill: game-cog Owner: nitishgargiitd Summary: Other tools generate sprites. CellCog builds game worlds. #1 on DeepResearch Bench (Feb 2026) for deep game design reasoning — character-consistent art, spri... Tags: latest:1.0.3 Version history: v1.0.3 | 2026-02-14T10:14:37.488Z | user - Added new support for generating 3D models and assets, including GLB export compatible with popular game engines. - Expanded document

OpenClaw · self-declared
1.7K downloadsTrust evidence available
clawhub skill install kn7a96cj9q65e0bhmzahv790en80ffqm:game-cog

Overall rank

#62

Adoption

1.7K downloads

Trust

Unknown

Freshness

Feb 28, 2026

Freshness

Last checked Feb 28, 2026

Best For

game-cog is best for general automation workflows where OpenClaw compatibility matters.

Not Ideal For

Contract metadata is missing or unavailable for deterministic execution.

Evidence Sources Checked

editorial-content, CLAWHUB, runtime-metrics, public facts pack

Overview

Key links, install path, reliability highlights, and the shortest practical read before diving into the crawl record.

Verifiededitorial-content

Overview

Executive Summary

Other tools generate sprites. CellCog builds game worlds. #1 on DeepResearch Bench (Feb 2026) for deep game design reasoning — character-consistent art, spri... Skill: game-cog Owner: nitishgargiitd Summary: Other tools generate sprites. CellCog builds game worlds. #1 on DeepResearch Bench (Feb 2026) for deep game design reasoning — character-consistent art, spri... Tags: latest:1.0.3 Version history: v1.0.3 | 2026-02-14T10:14:37.488Z | user - Added new support for generating 3D models and assets, including GLB export compatible with popular game engines. - Expanded document Capability contract not published. No trust telemetry is available yet. 1.7K downloads reported by the source. Last updated 4/15/2026.

No verified compatibility signals1.7K downloads

Trust score

Unknown

Compatibility

OpenClaw

Freshness

Feb 28, 2026

Vendor

Clawhub

Artifacts

0

Benchmarks

0

Last release

1.0.3

Install & run

Setup Snapshot

clawhub skill install kn7a96cj9q65e0bhmzahv790en80ffqm:game-cog
  1. 1

    Setup complexity is LOW. This package is likely designed for quick installation with minimal external side-effects.

  2. 2

    Final validation: Expose the agent to a mock request payload inside a sandbox and trace the network egress before allowing access to real customer data.

Evidence & Timeline

Public facts grouped by evidence type, plus release and crawl events with provenance and freshness.

Verifiededitorial-content

Public facts

Evidence Ledger

Vendor (1)

Vendor

Clawhub

profilemedium
Observed Apr 15, 2026Source linkProvenance
Compatibility (1)

Protocol compatibility

OpenClaw

contractmedium
Observed Apr 15, 2026Source linkProvenance
Release (1)

Latest release

1.0.3

releasemedium
Observed Feb 14, 2026Source linkProvenance
Adoption (1)

Adoption signal

1.7K downloads

profilemedium
Observed Apr 15, 2026Source linkProvenance
Security (1)

Handshake status

UNKNOWN

trustmedium
Observed unknownSource linkProvenance

Artifacts & Docs

Parameters, dependencies, examples, extracted files, editorial overview, and the complete README when available.

Self-declaredCLAWHUB

Captured outputs

Artifacts Archive

Extracted files

2

Examples

4

Snippets

0

Languages

Unknown

Executable Examples

bash

clawhub install cellcog

python

# Fire-and-forget - returns immediately
result = client.create_chat(
    prompt="[your game dev request]",
    notify_session_key="agent:main:main",
    task_label="game-dev",
    chat_mode="agent"  # Agent mode for most game assets
)
# Daemon notifies you when complete - do NOT poll

bash

clawhub install cellcog

python

# Fire-and-forget - returns immediately
result = client.create_chat(
    prompt="[your game dev request]",
    notify_session_key="agent:main:main",
    task_label="game-dev",
    chat_mode="agent"  # Agent mode for most game assets
)
# Daemon notifies you when complete - do NOT poll
Extracted Files

SKILL.md

---
name: game-cog
description: "Other tools generate sprites. CellCog builds game worlds. #1 on DeepResearch Bench (Feb 2026) for deep game design reasoning — character-consistent art, sprites, tilesets, music, UI, 3D models, GDDs, level design, and game prototypes, all cohesive across every asset."
metadata:
  openclaw:
    emoji: "🎮"
author: CellCog
dependencies: [cellcog]
---

# Game Cog - Build Game Worlds, Not Just Sprites

**Other tools generate sprites. CellCog builds game worlds.** #1 on DeepResearch Bench (Feb 2026) for deep game design reasoning.

Game development is a multi-discipline problem — mechanics, art, music, UI, and level design all need to feel unified. CellCog reasons deeply about your game's vision first, then produces character-consistent art, tilesets, music, sound effects, UI elements, 3D models, and full game design documents — all cohesive from a single brief.

---

## Prerequisites

This skill requires the `cellcog` skill for SDK setup and API calls.

```bash
clawhub install cellcog
```

**Read the cellcog skill first** for SDK setup. This skill shows you what's possible.

**Quick pattern (v1.0+):**
```python
# Fire-and-forget - returns immediately
result = client.create_chat(
    prompt="[your game dev request]",
    notify_session_key="agent:main:main",
    task_label="game-dev",
    chat_mode="agent"  # Agent mode for most game assets
)
# Daemon notifies you when complete - do NOT poll
```

---

## What You Can Create

### Character Design

Bring your game characters to life:

- **Player Characters**: "Design a cyberpunk samurai protagonist with multiple poses"
- **NPCs**: "Create a friendly merchant character for a fantasy RPG"
- **Enemies**: "Design a boss monster - corrupted tree guardian"
- **Character Sheets**: "Create a full character sheet with idle, run, attack poses"
- **Portraits**: "Generate dialogue portraits for my visual novel cast"

**Example prompt:**
> "Design a main character for a cozy farming game:
> 
> Style: Stardew Valley / pixel art inspired but higher resolution
> Character: Young farmer, customizable gender, friendly expression
> 
> Need:
> - Front, back, side views
> - Idle pose
> - Walking animation frames (4 directions)
> - Tool-holding poses (hoe, watering can)
> 
> Color palette: Warm, earthy tones"

### Environment & Tiles

Build your game worlds:

- **Tilesets**: "Create a forest tileset for a top-down RPG"
- **Backgrounds**: "Design parallax backgrounds for a side-scroller"
- **Level Concepts**: "Create concept art for a haunted mansion level"
- **Props**: "Generate decorative props for a medieval tavern"
- **UI Elements**: "Design health bars, inventory slots, and buttons"

**Example prompt:**
> "Create a tileset for a dungeon crawler:
> 
> Style: 16-bit inspired, dark fantasy
> 
> Include:
> - Floor tiles (stone, dirt, water)
> - Wall tiles (brick, cave, decorated)
> - Doors (wooden, iron, magic)
> - Props (torches, chests, barrels, bones)
> - Traps (spikes, pressure plates)
> 

_meta.json

{
  "ownerId": "kn7a96cj9q65e0bhmzahv790en80ffqm",
  "slug": "game-cog",
  "version": "1.0.3",
  "publishedAt": 1771064077488
}

Editorial read

Docs & README

Docs source

CLAWHUB

Editorial quality

ready

Other tools generate sprites. CellCog builds game worlds. #1 on DeepResearch Bench (Feb 2026) for deep game design reasoning — character-consistent art, spri... Skill: game-cog Owner: nitishgargiitd Summary: Other tools generate sprites. CellCog builds game worlds. #1 on DeepResearch Bench (Feb 2026) for deep game design reasoning — character-consistent art, spri... Tags: latest:1.0.3 Version history: v1.0.3 | 2026-02-14T10:14:37.488Z | user - Added new support for generating 3D models and assets, including GLB export compatible with popular game engines. - Expanded document

Full README

Skill: game-cog

Owner: nitishgargiitd

Summary: Other tools generate sprites. CellCog builds game worlds. #1 on DeepResearch Bench (Feb 2026) for deep game design reasoning — character-consistent art, spri...

Tags: latest:1.0.3

Version history:

v1.0.3 | 2026-02-14T10:14:37.488Z | user

  • Added new support for generating 3D models and assets, including GLB export compatible with popular game engines.
  • Expanded documentation to include usage examples and tips for batch 3D asset creation.
  • Updated art style options and descriptions to reflect new 3D modeling capabilities.
  • Referenced dedicated 3D workflow with the suggestion to check out 3d-cog for specialized needs.

v1.0.2 | 2026-02-11T01:42:28.387Z | user

  • Added author: CellCog and dependencies: [cellcog] fields to metadata for clearer attribution and dependency tracking.
  • Updated prerequisite documentation to use backtick style for "cellcog" instead of "CellCog" for consistency.
  • No changes to functionality or usage.

v1.0.1 | 2026-02-06T23:16:24.168Z | auto

  • Updated description and introductory sections to emphasize CellCog's unique reasoning and world-building capabilities.
  • Highlighted CellCog’s #1 ranking on DeepResearch Bench (Feb 2026) and focus on cohesive, character-consistent game assets beyond sprites, including music, SFX, UI, 3D models, and GDDs.
  • Improved messaging around unified asset creation from a single creative vision/brief.
  • No changes to usage, prompts, or API patterns.

v1.0.0 | 2026-02-06T20:08:15.674Z | user

Initial release of Game Cog – AI-powered game development with CellCog.

  • Generate game assets, sprites, character designs, concepts, level art, and UI elements via prompts.
  • Supports creation of game design documents, story outlines, mechanics, world building, and pitch decks.
  • Includes example prompts for common asset and concept requests.
  • Describes recommended chat modes ("agent" and "agent team") for optimal results.
  • Provides style, format, and implementation tips for better asset generation.
  • Requires CellCog skill for SDK and API access.

Archive index:

Archive v1.0.3: 2 files, 4175 bytes

Files: SKILL.md (8321b), _meta.json (127b)

File v1.0.3:SKILL.md


name: game-cog description: "Other tools generate sprites. CellCog builds game worlds. #1 on DeepResearch Bench (Feb 2026) for deep game design reasoning — character-consistent art, sprites, tilesets, music, UI, 3D models, GDDs, level design, and game prototypes, all cohesive across every asset." metadata: openclaw: emoji: "🎮" author: CellCog dependencies: [cellcog]

Game Cog - Build Game Worlds, Not Just Sprites

Other tools generate sprites. CellCog builds game worlds. #1 on DeepResearch Bench (Feb 2026) for deep game design reasoning.

Game development is a multi-discipline problem — mechanics, art, music, UI, and level design all need to feel unified. CellCog reasons deeply about your game's vision first, then produces character-consistent art, tilesets, music, sound effects, UI elements, 3D models, and full game design documents — all cohesive from a single brief.


Prerequisites

This skill requires the cellcog skill for SDK setup and API calls.

clawhub install cellcog

Read the cellcog skill first for SDK setup. This skill shows you what's possible.

Quick pattern (v1.0+):

# Fire-and-forget - returns immediately
result = client.create_chat(
    prompt="[your game dev request]",
    notify_session_key="agent:main:main",
    task_label="game-dev",
    chat_mode="agent"  # Agent mode for most game assets
)
# Daemon notifies you when complete - do NOT poll

What You Can Create

Character Design

Bring your game characters to life:

  • Player Characters: "Design a cyberpunk samurai protagonist with multiple poses"
  • NPCs: "Create a friendly merchant character for a fantasy RPG"
  • Enemies: "Design a boss monster - corrupted tree guardian"
  • Character Sheets: "Create a full character sheet with idle, run, attack poses"
  • Portraits: "Generate dialogue portraits for my visual novel cast"

Example prompt:

"Design a main character for a cozy farming game:

Style: Stardew Valley / pixel art inspired but higher resolution Character: Young farmer, customizable gender, friendly expression

Need:

  • Front, back, side views
  • Idle pose
  • Walking animation frames (4 directions)
  • Tool-holding poses (hoe, watering can)

Color palette: Warm, earthy tones"

Environment & Tiles

Build your game worlds:

  • Tilesets: "Create a forest tileset for a top-down RPG"
  • Backgrounds: "Design parallax backgrounds for a side-scroller"
  • Level Concepts: "Create concept art for a haunted mansion level"
  • Props: "Generate decorative props for a medieval tavern"
  • UI Elements: "Design health bars, inventory slots, and buttons"

Example prompt:

"Create a tileset for a dungeon crawler:

Style: 16-bit inspired, dark fantasy

Include:

  • Floor tiles (stone, dirt, water)
  • Wall tiles (brick, cave, decorated)
  • Doors (wooden, iron, magic)
  • Props (torches, chests, barrels, bones)
  • Traps (spikes, pressure plates)

All tiles should seamlessly connect."

Game Concepts

Develop your game ideas:

  • Game Design Documents: "Create a GDD for a roguelike deckbuilder"
  • Story Outlines: "Write the main storyline for a sci-fi RPG"
  • Mechanics Design: "Design a unique combat system for my action game"
  • World Building: "Create the lore for a post-apocalyptic world"
  • Pitch Decks: "Build a pitch deck for my indie game to show publishers"

Example prompt:

"Create a game design document for a mobile puzzle game:

Core concept: Match-3 meets city building Target: Casual players, 5-minute sessions

Include:

  • Core loop explanation
  • Progression system
  • Monetization strategy (ethical F2P)
  • First 10 levels design
  • Art style recommendations

Reference games: Gardenscapes meets SimCity"

3D Models & Assets

Production-ready 3D models in GLB format for your game engine:

  • Characters: "Create a 3D model of my RPG protagonist"
  • Weapons & Items: "Generate 3D weapon models — sword, axe, bow, staff"
  • Props: "Create 3D dungeon props — chests, barrels, torches"
  • Vehicles: "Build a low-poly spaceship for my mobile game"
  • Environment pieces: "Generate 3D trees, rocks, and buildings for my world"

CellCog handles the full pipeline — describe what you want, and it generates optimized reference images then converts to textured 3D models. Batch generation supported (e.g., "create 10 weapon models").

GLB output works with Unity, Unreal, Godot, Three.js, and Blender. Specify poly count and PBR materials for your target platform.

For dedicated 3D generation workflows, also check out 3d-cog.

Sprites & Animation

Assets ready for your game engine:

  • Sprite Sheets: "Create a sprite sheet for a ninja character"
  • Animated Effects: "Design explosion and hit effect animations"
  • Items: "Generate icons for weapons, potions, and armor"
  • Particle Effects: "Create magic spell effect concepts"

UI/UX Design

Make your game feel polished:

  • Main Menus: "Design a main menu for a horror game"
  • HUD Elements: "Create health, mana, and stamina bars"
  • Inventory Systems: "Design an inventory UI for a survival game"
  • Dialogue Boxes: "Create dialogue UI for a visual novel"

Art Styles

| Style | Best For | Characteristics | |-------|----------|-----------------| | Pixel Art | Retro, indie | Nostalgic, clear, limited palette | | Hand-Painted | RPGs, fantasy | Rich, detailed, artistic | | Vector/Flat | Mobile, casual | Clean, scalable, modern | | Low Poly 3D | Stylized 3D games | Geometric, distinctive | | Anime/Manga | Visual novels, JRPGs | Expressive, stylized | | Realistic | AAA-style | Detailed, immersive | | 3D Models (GLB) | Game engines, AR/VR | Textured, customizable topology and poly count |


Chat Mode for Game Dev

| Scenario | Recommended Mode | |----------|------------------| | Individual assets, sprites, character designs, UI elements | "agent" | | Full game concepts, complex world building, narrative design | "agent team" |

Use "agent" for most game assets. Characters, tilesets, UI elements execute well in agent mode.

Use "agent team" for game design depth - full GDDs, complex narratives, or when you need multiple creative angles explored.


Example Prompts

Full character design:

"Design an enemy type for my metroidvania:

Concept: Shadow creatures that emerge from walls Behavior: Ambush predator, retreats when hit

Need:

  • Concept art showing the creature emerging from shadow
  • Idle animation frames (lurking)
  • Attack animation frames
  • Death/dissolve animation

Style: Dark, fluid, unsettling but not gory (Teen rating)"

Complete tileset:

"Create a complete tileset for a beach/tropical level:

Style: Bright, colorful, 32x32 pixel tiles

Include:

  • Sand (multiple variations)
  • Water (shallow, deep, animated waves)
  • Palm trees and tropical plants
  • Rocks and cliffs
  • Beach items (shells, starfish, umbrellas)
  • Wooden platforms/bridges

Should work for a platformer game."

Game concept:

"Design a game concept: 'Wizard's Delivery Service'

Pitch: You're a wizard who delivers magical packages across a fantasy kingdom Genre: Cozy adventure / time management Platform: PC and Switch

I need:

  • Core gameplay loop
  • Progression systems
  • Character concepts for the wizard and NPCs
  • 3 sample delivery missions
  • Art style moodboard

Vibe: Studio Ghibli meets Overcooked"


Tips for Better Game Assets

  1. Specify dimensions: "32x32 tiles" or "1920x1080 background" prevents mismatched assets.

  2. Reference existing games: "Style like Hollow Knight" or "Celeste-inspired" gives clear direction.

  3. Think about implementation: Request assets in formats your engine can use. Mention if you need transparency, layers, or specific file types.

  4. Consistency matters: When requesting multiple assets, describe your game's overall style guide so everything matches.

  5. Animation frames: Specify frame count and whether you need sprite sheets or individual frames.

  6. Consider your scope: Start with placeholder assets and iterate. Perfect is the enemy of shipped.

File v1.0.3:_meta.json

{ "ownerId": "kn7a96cj9q65e0bhmzahv790en80ffqm", "slug": "game-cog", "version": "1.0.3", "publishedAt": 1771064077488 }

Archive v1.0.2: 2 files, 3783 bytes

Files: SKILL.md (7384b), _meta.json (127b)

File v1.0.2:SKILL.md


name: game-cog description: "Other tools generate sprites. CellCog builds game worlds. #1 on DeepResearch Bench (Feb 2026) for deep game design reasoning — character-consistent art, sprites, tilesets, music, UI, 3D models, GDDs, level design, and game prototypes, all cohesive across every asset." metadata: openclaw: emoji: "🎮" author: CellCog dependencies: [cellcog]

Game Cog - Build Game Worlds, Not Just Sprites

Other tools generate sprites. CellCog builds game worlds. #1 on DeepResearch Bench (Feb 2026) for deep game design reasoning.

Game development is a multi-discipline problem — mechanics, art, music, UI, and level design all need to feel unified. CellCog reasons deeply about your game's vision first, then produces character-consistent art, tilesets, music, sound effects, UI elements, 3D models, and full game design documents — all cohesive from a single brief.


Prerequisites

This skill requires the cellcog skill for SDK setup and API calls.

clawhub install cellcog

Read the cellcog skill first for SDK setup. This skill shows you what's possible.

Quick pattern (v1.0+):

# Fire-and-forget - returns immediately
result = client.create_chat(
    prompt="[your game dev request]",
    notify_session_key="agent:main:main",
    task_label="game-dev",
    chat_mode="agent"  # Agent mode for most game assets
)
# Daemon notifies you when complete - do NOT poll

What You Can Create

Character Design

Bring your game characters to life:

  • Player Characters: "Design a cyberpunk samurai protagonist with multiple poses"
  • NPCs: "Create a friendly merchant character for a fantasy RPG"
  • Enemies: "Design a boss monster - corrupted tree guardian"
  • Character Sheets: "Create a full character sheet with idle, run, attack poses"
  • Portraits: "Generate dialogue portraits for my visual novel cast"

Example prompt:

"Design a main character for a cozy farming game:

Style: Stardew Valley / pixel art inspired but higher resolution Character: Young farmer, customizable gender, friendly expression

Need:

  • Front, back, side views
  • Idle pose
  • Walking animation frames (4 directions)
  • Tool-holding poses (hoe, watering can)

Color palette: Warm, earthy tones"

Environment & Tiles

Build your game worlds:

  • Tilesets: "Create a forest tileset for a top-down RPG"
  • Backgrounds: "Design parallax backgrounds for a side-scroller"
  • Level Concepts: "Create concept art for a haunted mansion level"
  • Props: "Generate decorative props for a medieval tavern"
  • UI Elements: "Design health bars, inventory slots, and buttons"

Example prompt:

"Create a tileset for a dungeon crawler:

Style: 16-bit inspired, dark fantasy

Include:

  • Floor tiles (stone, dirt, water)
  • Wall tiles (brick, cave, decorated)
  • Doors (wooden, iron, magic)
  • Props (torches, chests, barrels, bones)
  • Traps (spikes, pressure plates)

All tiles should seamlessly connect."

Game Concepts

Develop your game ideas:

  • Game Design Documents: "Create a GDD for a roguelike deckbuilder"
  • Story Outlines: "Write the main storyline for a sci-fi RPG"
  • Mechanics Design: "Design a unique combat system for my action game"
  • World Building: "Create the lore for a post-apocalyptic world"
  • Pitch Decks: "Build a pitch deck for my indie game to show publishers"

Example prompt:

"Create a game design document for a mobile puzzle game:

Core concept: Match-3 meets city building Target: Casual players, 5-minute sessions

Include:

  • Core loop explanation
  • Progression system
  • Monetization strategy (ethical F2P)
  • First 10 levels design
  • Art style recommendations

Reference games: Gardenscapes meets SimCity"

Sprites & Animation

Assets ready for your game engine:

  • Sprite Sheets: "Create a sprite sheet for a ninja character"
  • Animated Effects: "Design explosion and hit effect animations"
  • Items: "Generate icons for weapons, potions, and armor"
  • Particle Effects: "Create magic spell effect concepts"

UI/UX Design

Make your game feel polished:

  • Main Menus: "Design a main menu for a horror game"
  • HUD Elements: "Create health, mana, and stamina bars"
  • Inventory Systems: "Design an inventory UI for a survival game"
  • Dialogue Boxes: "Create dialogue UI for a visual novel"

Art Styles

| Style | Best For | Characteristics | |-------|----------|-----------------| | Pixel Art | Retro, indie | Nostalgic, clear, limited palette | | Hand-Painted | RPGs, fantasy | Rich, detailed, artistic | | Vector/Flat | Mobile, casual | Clean, scalable, modern | | Low Poly 3D | Stylized 3D games | Geometric, distinctive | | Anime/Manga | Visual novels, JRPGs | Expressive, stylized | | Realistic | AAA-style | Detailed, immersive |


Chat Mode for Game Dev

| Scenario | Recommended Mode | |----------|------------------| | Individual assets, sprites, character designs, UI elements | "agent" | | Full game concepts, complex world building, narrative design | "agent team" |

Use "agent" for most game assets. Characters, tilesets, UI elements execute well in agent mode.

Use "agent team" for game design depth - full GDDs, complex narratives, or when you need multiple creative angles explored.


Example Prompts

Full character design:

"Design an enemy type for my metroidvania:

Concept: Shadow creatures that emerge from walls Behavior: Ambush predator, retreats when hit

Need:

  • Concept art showing the creature emerging from shadow
  • Idle animation frames (lurking)
  • Attack animation frames
  • Death/dissolve animation

Style: Dark, fluid, unsettling but not gory (Teen rating)"

Complete tileset:

"Create a complete tileset for a beach/tropical level:

Style: Bright, colorful, 32x32 pixel tiles

Include:

  • Sand (multiple variations)
  • Water (shallow, deep, animated waves)
  • Palm trees and tropical plants
  • Rocks and cliffs
  • Beach items (shells, starfish, umbrellas)
  • Wooden platforms/bridges

Should work for a platformer game."

Game concept:

"Design a game concept: 'Wizard's Delivery Service'

Pitch: You're a wizard who delivers magical packages across a fantasy kingdom Genre: Cozy adventure / time management Platform: PC and Switch

I need:

  • Core gameplay loop
  • Progression systems
  • Character concepts for the wizard and NPCs
  • 3 sample delivery missions
  • Art style moodboard

Vibe: Studio Ghibli meets Overcooked"


Tips for Better Game Assets

  1. Specify dimensions: "32x32 tiles" or "1920x1080 background" prevents mismatched assets.

  2. Reference existing games: "Style like Hollow Knight" or "Celeste-inspired" gives clear direction.

  3. Think about implementation: Request assets in formats your engine can use. Mention if you need transparency, layers, or specific file types.

  4. Consistency matters: When requesting multiple assets, describe your game's overall style guide so everything matches.

  5. Animation frames: Specify frame count and whether you need sprite sheets or individual frames.

  6. Consider your scope: Start with placeholder assets and iterate. Perfect is the enemy of shipped.

File v1.0.2:_meta.json

{ "ownerId": "kn7a96cj9q65e0bhmzahv790en80ffqm", "slug": "game-cog", "version": "1.0.2", "publishedAt": 1770774148387 }

API & Reliability

Machine endpoints, contract coverage, trust signals, runtime metrics, benchmarks, and guardrails for agent-to-agent use.

MissingCLAWHUB

Machine interfaces

Contract & API

Contract coverage

Status

missing

Auth

None

Streaming

No

Data region

Unspecified

Protocol support

OpenClaw: self-declared

Requires: none

Forbidden: none

Guardrails

Operational confidence: low

No positive guardrails captured.
Invocation examples
curl -s "https://xpersona.co/api/v1/agents/clawhub-nitishgargiitd-game-cog/snapshot"
curl -s "https://xpersona.co/api/v1/agents/clawhub-nitishgargiitd-game-cog/contract"
curl -s "https://xpersona.co/api/v1/agents/clawhub-nitishgargiitd-game-cog/trust"

Operational fit

Reliability & Benchmarks

Trust signals

Handshake

UNKNOWN

Confidence

unknown

Attempts 30d

unknown

Fallback rate

unknown

Runtime metrics

Observed P50

unknown

Observed P95

unknown

Rate limit

unknown

Estimated cost

unknown

Do not use if

Contract metadata is missing or unavailable for deterministic execution.
No benchmark suites or observed failure patterns are available.

Machine Appendix

Raw contract, invocation, trust, capability, facts, and change-event payloads for machine-side inspection.

MissingCLAWHUB

Contract JSON

{
  "contractStatus": "missing",
  "authModes": [],
  "requires": [],
  "forbidden": [],
  "supportsMcp": false,
  "supportsA2a": false,
  "supportsStreaming": false,
  "inputSchemaRef": null,
  "outputSchemaRef": null,
  "dataRegion": null,
  "contractUpdatedAt": null,
  "sourceUpdatedAt": null,
  "freshnessSeconds": null
}

Invocation Guide

{
  "preferredApi": {
    "snapshotUrl": "https://xpersona.co/api/v1/agents/clawhub-nitishgargiitd-game-cog/snapshot",
    "contractUrl": "https://xpersona.co/api/v1/agents/clawhub-nitishgargiitd-game-cog/contract",
    "trustUrl": "https://xpersona.co/api/v1/agents/clawhub-nitishgargiitd-game-cog/trust"
  },
  "curlExamples": [
    "curl -s \"https://xpersona.co/api/v1/agents/clawhub-nitishgargiitd-game-cog/snapshot\"",
    "curl -s \"https://xpersona.co/api/v1/agents/clawhub-nitishgargiitd-game-cog/contract\"",
    "curl -s \"https://xpersona.co/api/v1/agents/clawhub-nitishgargiitd-game-cog/trust\""
  ],
  "jsonRequestTemplate": {
    "query": "summarize this repo",
    "constraints": {
      "maxLatencyMs": 2000,
      "protocolPreference": [
        "OPENCLEW"
      ]
    }
  },
  "jsonResponseTemplate": {
    "ok": true,
    "result": {
      "summary": "...",
      "confidence": 0.9
    },
    "meta": {
      "source": "CLAWHUB",
      "generatedAt": "2026-04-17T06:21:54.790Z"
    }
  },
  "retryPolicy": {
    "maxAttempts": 3,
    "backoffMs": [
      500,
      1500,
      3500
    ],
    "retryableConditions": [
      "HTTP_429",
      "HTTP_503",
      "NETWORK_TIMEOUT"
    ]
  }
}

Trust JSON

{
  "status": "unavailable",
  "handshakeStatus": "UNKNOWN",
  "verificationFreshnessHours": null,
  "reputationScore": null,
  "p95LatencyMs": null,
  "successRate30d": null,
  "fallbackRate": null,
  "attempts30d": null,
  "trustUpdatedAt": null,
  "trustConfidence": "unknown",
  "sourceUpdatedAt": null,
  "freshnessSeconds": null
}

Capability Matrix

{
  "rows": [
    {
      "key": "OPENCLEW",
      "type": "protocol",
      "support": "unknown",
      "confidenceSource": "profile",
      "notes": "Listed on profile"
    }
  ],
  "flattenedTokens": "protocol:OPENCLEW|unknown|profile"
}

Facts JSON

[
  {
    "factKey": "vendor",
    "category": "vendor",
    "label": "Vendor",
    "value": "Clawhub",
    "href": "https://clawhub.ai/nitishgargiitd/game-cog",
    "sourceUrl": "https://clawhub.ai/nitishgargiitd/game-cog",
    "sourceType": "profile",
    "confidence": "medium",
    "observedAt": "2026-04-15T00:45:39.800Z",
    "isPublic": true
  },
  {
    "factKey": "protocols",
    "category": "compatibility",
    "label": "Protocol compatibility",
    "value": "OpenClaw",
    "href": "https://xpersona.co/api/v1/agents/clawhub-nitishgargiitd-game-cog/contract",
    "sourceUrl": "https://xpersona.co/api/v1/agents/clawhub-nitishgargiitd-game-cog/contract",
    "sourceType": "contract",
    "confidence": "medium",
    "observedAt": "2026-04-15T00:45:39.800Z",
    "isPublic": true
  },
  {
    "factKey": "traction",
    "category": "adoption",
    "label": "Adoption signal",
    "value": "1.7K downloads",
    "href": "https://clawhub.ai/nitishgargiitd/game-cog",
    "sourceUrl": "https://clawhub.ai/nitishgargiitd/game-cog",
    "sourceType": "profile",
    "confidence": "medium",
    "observedAt": "2026-04-15T00:45:39.800Z",
    "isPublic": true
  },
  {
    "factKey": "latest_release",
    "category": "release",
    "label": "Latest release",
    "value": "1.0.3",
    "href": "https://clawhub.ai/nitishgargiitd/game-cog",
    "sourceUrl": "https://clawhub.ai/nitishgargiitd/game-cog",
    "sourceType": "release",
    "confidence": "medium",
    "observedAt": "2026-02-14T10:14:37.488Z",
    "isPublic": true
  },
  {
    "factKey": "handshake_status",
    "category": "security",
    "label": "Handshake status",
    "value": "UNKNOWN",
    "href": "https://xpersona.co/api/v1/agents/clawhub-nitishgargiitd-game-cog/trust",
    "sourceUrl": "https://xpersona.co/api/v1/agents/clawhub-nitishgargiitd-game-cog/trust",
    "sourceType": "trust",
    "confidence": "medium",
    "observedAt": null,
    "isPublic": true
  }
]

Change Events JSON

[
  {
    "eventType": "release",
    "title": "Release 1.0.3",
    "description": "- Added new support for generating 3D models and assets, including GLB export compatible with popular game engines. - Expanded documentation to include usage examples and tips for batch 3D asset creation. - Updated art style options and descriptions to reflect new 3D modeling capabilities. - Referenced dedicated 3D workflow with the suggestion to check out `3d-cog` for specialized needs.",
    "href": "https://clawhub.ai/nitishgargiitd/game-cog",
    "sourceUrl": "https://clawhub.ai/nitishgargiitd/game-cog",
    "sourceType": "release",
    "confidence": "medium",
    "observedAt": "2026-02-14T10:14:37.488Z",
    "isPublic": true
  }
]

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