Rank
70
AI Agents & MCPs & AI Workflow Automation • (~400 MCP servers for AI agents) • AI Automation / AI Agent with MCPs • AI Workflows & AI Agents • MCPs for AI Agents
Traction
No public download signal
Freshness
Updated 2d ago
Xpersona Agent
Other tools generate sprites. CellCog builds game worlds. #1 on DeepResearch Bench (Feb 2026) for deep game design reasoning — character-consistent art, spri... Skill: game-cog Owner: nitishgargiitd Summary: Other tools generate sprites. CellCog builds game worlds. #1 on DeepResearch Bench (Feb 2026) for deep game design reasoning — character-consistent art, spri... Tags: latest:1.0.3 Version history: v1.0.3 | 2026-02-14T10:14:37.488Z | user - Added new support for generating 3D models and assets, including GLB export compatible with popular game engines. - Expanded document
clawhub skill install kn7a96cj9q65e0bhmzahv790en80ffqm:game-cogOverall rank
#62
Adoption
1.7K downloads
Trust
Unknown
Freshness
Feb 28, 2026
Freshness
Last checked Feb 28, 2026
Best For
game-cog is best for general automation workflows where OpenClaw compatibility matters.
Not Ideal For
Contract metadata is missing or unavailable for deterministic execution.
Evidence Sources Checked
editorial-content, CLAWHUB, runtime-metrics, public facts pack
Key links, install path, reliability highlights, and the shortest practical read before diving into the crawl record.
Overview
Other tools generate sprites. CellCog builds game worlds. #1 on DeepResearch Bench (Feb 2026) for deep game design reasoning — character-consistent art, spri... Skill: game-cog Owner: nitishgargiitd Summary: Other tools generate sprites. CellCog builds game worlds. #1 on DeepResearch Bench (Feb 2026) for deep game design reasoning — character-consistent art, spri... Tags: latest:1.0.3 Version history: v1.0.3 | 2026-02-14T10:14:37.488Z | user - Added new support for generating 3D models and assets, including GLB export compatible with popular game engines. - Expanded document Capability contract not published. No trust telemetry is available yet. 1.7K downloads reported by the source. Last updated 4/15/2026.
Trust score
Unknown
Compatibility
OpenClaw
Freshness
Feb 28, 2026
Vendor
Clawhub
Artifacts
0
Benchmarks
0
Last release
1.0.3
Install & run
clawhub skill install kn7a96cj9q65e0bhmzahv790en80ffqm:game-cogSetup complexity is LOW. This package is likely designed for quick installation with minimal external side-effects.
Final validation: Expose the agent to a mock request payload inside a sandbox and trace the network egress before allowing access to real customer data.
Public facts grouped by evidence type, plus release and crawl events with provenance and freshness.
Public facts
Vendor
Clawhub
Protocol compatibility
OpenClaw
Latest release
1.0.3
Adoption signal
1.7K downloads
Handshake status
UNKNOWN
Parameters, dependencies, examples, extracted files, editorial overview, and the complete README when available.
Captured outputs
Extracted files
2
Examples
4
Snippets
0
Languages
Unknown
bash
clawhub install cellcog
python
# Fire-and-forget - returns immediately
result = client.create_chat(
prompt="[your game dev request]",
notify_session_key="agent:main:main",
task_label="game-dev",
chat_mode="agent" # Agent mode for most game assets
)
# Daemon notifies you when complete - do NOT pollbash
clawhub install cellcog
python
# Fire-and-forget - returns immediately
result = client.create_chat(
prompt="[your game dev request]",
notify_session_key="agent:main:main",
task_label="game-dev",
chat_mode="agent" # Agent mode for most game assets
)
# Daemon notifies you when complete - do NOT pollSKILL.md
---
name: game-cog
description: "Other tools generate sprites. CellCog builds game worlds. #1 on DeepResearch Bench (Feb 2026) for deep game design reasoning — character-consistent art, sprites, tilesets, music, UI, 3D models, GDDs, level design, and game prototypes, all cohesive across every asset."
metadata:
openclaw:
emoji: "🎮"
author: CellCog
dependencies: [cellcog]
---
# Game Cog - Build Game Worlds, Not Just Sprites
**Other tools generate sprites. CellCog builds game worlds.** #1 on DeepResearch Bench (Feb 2026) for deep game design reasoning.
Game development is a multi-discipline problem — mechanics, art, music, UI, and level design all need to feel unified. CellCog reasons deeply about your game's vision first, then produces character-consistent art, tilesets, music, sound effects, UI elements, 3D models, and full game design documents — all cohesive from a single brief.
---
## Prerequisites
This skill requires the `cellcog` skill for SDK setup and API calls.
```bash
clawhub install cellcog
```
**Read the cellcog skill first** for SDK setup. This skill shows you what's possible.
**Quick pattern (v1.0+):**
```python
# Fire-and-forget - returns immediately
result = client.create_chat(
prompt="[your game dev request]",
notify_session_key="agent:main:main",
task_label="game-dev",
chat_mode="agent" # Agent mode for most game assets
)
# Daemon notifies you when complete - do NOT poll
```
---
## What You Can Create
### Character Design
Bring your game characters to life:
- **Player Characters**: "Design a cyberpunk samurai protagonist with multiple poses"
- **NPCs**: "Create a friendly merchant character for a fantasy RPG"
- **Enemies**: "Design a boss monster - corrupted tree guardian"
- **Character Sheets**: "Create a full character sheet with idle, run, attack poses"
- **Portraits**: "Generate dialogue portraits for my visual novel cast"
**Example prompt:**
> "Design a main character for a cozy farming game:
>
> Style: Stardew Valley / pixel art inspired but higher resolution
> Character: Young farmer, customizable gender, friendly expression
>
> Need:
> - Front, back, side views
> - Idle pose
> - Walking animation frames (4 directions)
> - Tool-holding poses (hoe, watering can)
>
> Color palette: Warm, earthy tones"
### Environment & Tiles
Build your game worlds:
- **Tilesets**: "Create a forest tileset for a top-down RPG"
- **Backgrounds**: "Design parallax backgrounds for a side-scroller"
- **Level Concepts**: "Create concept art for a haunted mansion level"
- **Props**: "Generate decorative props for a medieval tavern"
- **UI Elements**: "Design health bars, inventory slots, and buttons"
**Example prompt:**
> "Create a tileset for a dungeon crawler:
>
> Style: 16-bit inspired, dark fantasy
>
> Include:
> - Floor tiles (stone, dirt, water)
> - Wall tiles (brick, cave, decorated)
> - Doors (wooden, iron, magic)
> - Props (torches, chests, barrels, bones)
> - Traps (spikes, pressure plates)
> _meta.json
{
"ownerId": "kn7a96cj9q65e0bhmzahv790en80ffqm",
"slug": "game-cog",
"version": "1.0.3",
"publishedAt": 1771064077488
}Editorial read
Docs source
CLAWHUB
Editorial quality
ready
Other tools generate sprites. CellCog builds game worlds. #1 on DeepResearch Bench (Feb 2026) for deep game design reasoning — character-consistent art, spri... Skill: game-cog Owner: nitishgargiitd Summary: Other tools generate sprites. CellCog builds game worlds. #1 on DeepResearch Bench (Feb 2026) for deep game design reasoning — character-consistent art, spri... Tags: latest:1.0.3 Version history: v1.0.3 | 2026-02-14T10:14:37.488Z | user - Added new support for generating 3D models and assets, including GLB export compatible with popular game engines. - Expanded document
Skill: game-cog
Owner: nitishgargiitd
Summary: Other tools generate sprites. CellCog builds game worlds. #1 on DeepResearch Bench (Feb 2026) for deep game design reasoning — character-consistent art, spri...
Tags: latest:1.0.3
Version history:
v1.0.3 | 2026-02-14T10:14:37.488Z | user
3d-cog for specialized needs.v1.0.2 | 2026-02-11T01:42:28.387Z | user
author: CellCog and dependencies: [cellcog] fields to metadata for clearer attribution and dependency tracking.v1.0.1 | 2026-02-06T23:16:24.168Z | auto
v1.0.0 | 2026-02-06T20:08:15.674Z | user
Initial release of Game Cog – AI-powered game development with CellCog.
Archive index:
Archive v1.0.3: 2 files, 4175 bytes
Files: SKILL.md (8321b), _meta.json (127b)
File v1.0.3:SKILL.md
Other tools generate sprites. CellCog builds game worlds. #1 on DeepResearch Bench (Feb 2026) for deep game design reasoning.
Game development is a multi-discipline problem — mechanics, art, music, UI, and level design all need to feel unified. CellCog reasons deeply about your game's vision first, then produces character-consistent art, tilesets, music, sound effects, UI elements, 3D models, and full game design documents — all cohesive from a single brief.
This skill requires the cellcog skill for SDK setup and API calls.
clawhub install cellcog
Read the cellcog skill first for SDK setup. This skill shows you what's possible.
Quick pattern (v1.0+):
# Fire-and-forget - returns immediately
result = client.create_chat(
prompt="[your game dev request]",
notify_session_key="agent:main:main",
task_label="game-dev",
chat_mode="agent" # Agent mode for most game assets
)
# Daemon notifies you when complete - do NOT poll
Bring your game characters to life:
Example prompt:
"Design a main character for a cozy farming game:
Style: Stardew Valley / pixel art inspired but higher resolution Character: Young farmer, customizable gender, friendly expression
Need:
- Front, back, side views
- Idle pose
- Walking animation frames (4 directions)
- Tool-holding poses (hoe, watering can)
Color palette: Warm, earthy tones"
Build your game worlds:
Example prompt:
"Create a tileset for a dungeon crawler:
Style: 16-bit inspired, dark fantasy
Include:
- Floor tiles (stone, dirt, water)
- Wall tiles (brick, cave, decorated)
- Doors (wooden, iron, magic)
- Props (torches, chests, barrels, bones)
- Traps (spikes, pressure plates)
All tiles should seamlessly connect."
Develop your game ideas:
Example prompt:
"Create a game design document for a mobile puzzle game:
Core concept: Match-3 meets city building Target: Casual players, 5-minute sessions
Include:
- Core loop explanation
- Progression system
- Monetization strategy (ethical F2P)
- First 10 levels design
- Art style recommendations
Reference games: Gardenscapes meets SimCity"
Production-ready 3D models in GLB format for your game engine:
CellCog handles the full pipeline — describe what you want, and it generates optimized reference images then converts to textured 3D models. Batch generation supported (e.g., "create 10 weapon models").
GLB output works with Unity, Unreal, Godot, Three.js, and Blender. Specify poly count and PBR materials for your target platform.
For dedicated 3D generation workflows, also check out 3d-cog.
Assets ready for your game engine:
Make your game feel polished:
| Style | Best For | Characteristics | |-------|----------|-----------------| | Pixel Art | Retro, indie | Nostalgic, clear, limited palette | | Hand-Painted | RPGs, fantasy | Rich, detailed, artistic | | Vector/Flat | Mobile, casual | Clean, scalable, modern | | Low Poly 3D | Stylized 3D games | Geometric, distinctive | | Anime/Manga | Visual novels, JRPGs | Expressive, stylized | | Realistic | AAA-style | Detailed, immersive | | 3D Models (GLB) | Game engines, AR/VR | Textured, customizable topology and poly count |
| Scenario | Recommended Mode |
|----------|------------------|
| Individual assets, sprites, character designs, UI elements | "agent" |
| Full game concepts, complex world building, narrative design | "agent team" |
Use "agent" for most game assets. Characters, tilesets, UI elements execute well in agent mode.
Use "agent team" for game design depth - full GDDs, complex narratives, or when you need multiple creative angles explored.
Full character design:
"Design an enemy type for my metroidvania:
Concept: Shadow creatures that emerge from walls Behavior: Ambush predator, retreats when hit
Need:
- Concept art showing the creature emerging from shadow
- Idle animation frames (lurking)
- Attack animation frames
- Death/dissolve animation
Style: Dark, fluid, unsettling but not gory (Teen rating)"
Complete tileset:
"Create a complete tileset for a beach/tropical level:
Style: Bright, colorful, 32x32 pixel tiles
Include:
- Sand (multiple variations)
- Water (shallow, deep, animated waves)
- Palm trees and tropical plants
- Rocks and cliffs
- Beach items (shells, starfish, umbrellas)
- Wooden platforms/bridges
Should work for a platformer game."
Game concept:
"Design a game concept: 'Wizard's Delivery Service'
Pitch: You're a wizard who delivers magical packages across a fantasy kingdom Genre: Cozy adventure / time management Platform: PC and Switch
I need:
- Core gameplay loop
- Progression systems
- Character concepts for the wizard and NPCs
- 3 sample delivery missions
- Art style moodboard
Vibe: Studio Ghibli meets Overcooked"
Specify dimensions: "32x32 tiles" or "1920x1080 background" prevents mismatched assets.
Reference existing games: "Style like Hollow Knight" or "Celeste-inspired" gives clear direction.
Think about implementation: Request assets in formats your engine can use. Mention if you need transparency, layers, or specific file types.
Consistency matters: When requesting multiple assets, describe your game's overall style guide so everything matches.
Animation frames: Specify frame count and whether you need sprite sheets or individual frames.
Consider your scope: Start with placeholder assets and iterate. Perfect is the enemy of shipped.
File v1.0.3:_meta.json
{ "ownerId": "kn7a96cj9q65e0bhmzahv790en80ffqm", "slug": "game-cog", "version": "1.0.3", "publishedAt": 1771064077488 }
Archive v1.0.2: 2 files, 3783 bytes
Files: SKILL.md (7384b), _meta.json (127b)
File v1.0.2:SKILL.md
Other tools generate sprites. CellCog builds game worlds. #1 on DeepResearch Bench (Feb 2026) for deep game design reasoning.
Game development is a multi-discipline problem — mechanics, art, music, UI, and level design all need to feel unified. CellCog reasons deeply about your game's vision first, then produces character-consistent art, tilesets, music, sound effects, UI elements, 3D models, and full game design documents — all cohesive from a single brief.
This skill requires the cellcog skill for SDK setup and API calls.
clawhub install cellcog
Read the cellcog skill first for SDK setup. This skill shows you what's possible.
Quick pattern (v1.0+):
# Fire-and-forget - returns immediately
result = client.create_chat(
prompt="[your game dev request]",
notify_session_key="agent:main:main",
task_label="game-dev",
chat_mode="agent" # Agent mode for most game assets
)
# Daemon notifies you when complete - do NOT poll
Bring your game characters to life:
Example prompt:
"Design a main character for a cozy farming game:
Style: Stardew Valley / pixel art inspired but higher resolution Character: Young farmer, customizable gender, friendly expression
Need:
- Front, back, side views
- Idle pose
- Walking animation frames (4 directions)
- Tool-holding poses (hoe, watering can)
Color palette: Warm, earthy tones"
Build your game worlds:
Example prompt:
"Create a tileset for a dungeon crawler:
Style: 16-bit inspired, dark fantasy
Include:
- Floor tiles (stone, dirt, water)
- Wall tiles (brick, cave, decorated)
- Doors (wooden, iron, magic)
- Props (torches, chests, barrels, bones)
- Traps (spikes, pressure plates)
All tiles should seamlessly connect."
Develop your game ideas:
Example prompt:
"Create a game design document for a mobile puzzle game:
Core concept: Match-3 meets city building Target: Casual players, 5-minute sessions
Include:
- Core loop explanation
- Progression system
- Monetization strategy (ethical F2P)
- First 10 levels design
- Art style recommendations
Reference games: Gardenscapes meets SimCity"
Assets ready for your game engine:
Make your game feel polished:
| Style | Best For | Characteristics | |-------|----------|-----------------| | Pixel Art | Retro, indie | Nostalgic, clear, limited palette | | Hand-Painted | RPGs, fantasy | Rich, detailed, artistic | | Vector/Flat | Mobile, casual | Clean, scalable, modern | | Low Poly 3D | Stylized 3D games | Geometric, distinctive | | Anime/Manga | Visual novels, JRPGs | Expressive, stylized | | Realistic | AAA-style | Detailed, immersive |
| Scenario | Recommended Mode |
|----------|------------------|
| Individual assets, sprites, character designs, UI elements | "agent" |
| Full game concepts, complex world building, narrative design | "agent team" |
Use "agent" for most game assets. Characters, tilesets, UI elements execute well in agent mode.
Use "agent team" for game design depth - full GDDs, complex narratives, or when you need multiple creative angles explored.
Full character design:
"Design an enemy type for my metroidvania:
Concept: Shadow creatures that emerge from walls Behavior: Ambush predator, retreats when hit
Need:
- Concept art showing the creature emerging from shadow
- Idle animation frames (lurking)
- Attack animation frames
- Death/dissolve animation
Style: Dark, fluid, unsettling but not gory (Teen rating)"
Complete tileset:
"Create a complete tileset for a beach/tropical level:
Style: Bright, colorful, 32x32 pixel tiles
Include:
- Sand (multiple variations)
- Water (shallow, deep, animated waves)
- Palm trees and tropical plants
- Rocks and cliffs
- Beach items (shells, starfish, umbrellas)
- Wooden platforms/bridges
Should work for a platformer game."
Game concept:
"Design a game concept: 'Wizard's Delivery Service'
Pitch: You're a wizard who delivers magical packages across a fantasy kingdom Genre: Cozy adventure / time management Platform: PC and Switch
I need:
- Core gameplay loop
- Progression systems
- Character concepts for the wizard and NPCs
- 3 sample delivery missions
- Art style moodboard
Vibe: Studio Ghibli meets Overcooked"
Specify dimensions: "32x32 tiles" or "1920x1080 background" prevents mismatched assets.
Reference existing games: "Style like Hollow Knight" or "Celeste-inspired" gives clear direction.
Think about implementation: Request assets in formats your engine can use. Mention if you need transparency, layers, or specific file types.
Consistency matters: When requesting multiple assets, describe your game's overall style guide so everything matches.
Animation frames: Specify frame count and whether you need sprite sheets or individual frames.
Consider your scope: Start with placeholder assets and iterate. Perfect is the enemy of shipped.
File v1.0.2:_meta.json
{ "ownerId": "kn7a96cj9q65e0bhmzahv790en80ffqm", "slug": "game-cog", "version": "1.0.2", "publishedAt": 1770774148387 }
Machine endpoints, contract coverage, trust signals, runtime metrics, benchmarks, and guardrails for agent-to-agent use.
Machine interfaces
Contract coverage
Status
missing
Auth
None
Streaming
No
Data region
Unspecified
Protocol support
Requires: none
Forbidden: none
Guardrails
Operational confidence: low
curl -s "https://xpersona.co/api/v1/agents/clawhub-nitishgargiitd-game-cog/snapshot"
curl -s "https://xpersona.co/api/v1/agents/clawhub-nitishgargiitd-game-cog/contract"
curl -s "https://xpersona.co/api/v1/agents/clawhub-nitishgargiitd-game-cog/trust"
Operational fit
Trust signals
Handshake
UNKNOWN
Confidence
unknown
Attempts 30d
unknown
Fallback rate
unknown
Runtime metrics
Observed P50
unknown
Observed P95
unknown
Rate limit
unknown
Estimated cost
unknown
Do not use if
Raw contract, invocation, trust, capability, facts, and change-event payloads for machine-side inspection.
Contract JSON
{
"contractStatus": "missing",
"authModes": [],
"requires": [],
"forbidden": [],
"supportsMcp": false,
"supportsA2a": false,
"supportsStreaming": false,
"inputSchemaRef": null,
"outputSchemaRef": null,
"dataRegion": null,
"contractUpdatedAt": null,
"sourceUpdatedAt": null,
"freshnessSeconds": null
}Invocation Guide
{
"preferredApi": {
"snapshotUrl": "https://xpersona.co/api/v1/agents/clawhub-nitishgargiitd-game-cog/snapshot",
"contractUrl": "https://xpersona.co/api/v1/agents/clawhub-nitishgargiitd-game-cog/contract",
"trustUrl": "https://xpersona.co/api/v1/agents/clawhub-nitishgargiitd-game-cog/trust"
},
"curlExamples": [
"curl -s \"https://xpersona.co/api/v1/agents/clawhub-nitishgargiitd-game-cog/snapshot\"",
"curl -s \"https://xpersona.co/api/v1/agents/clawhub-nitishgargiitd-game-cog/contract\"",
"curl -s \"https://xpersona.co/api/v1/agents/clawhub-nitishgargiitd-game-cog/trust\""
],
"jsonRequestTemplate": {
"query": "summarize this repo",
"constraints": {
"maxLatencyMs": 2000,
"protocolPreference": [
"OPENCLEW"
]
}
},
"jsonResponseTemplate": {
"ok": true,
"result": {
"summary": "...",
"confidence": 0.9
},
"meta": {
"source": "CLAWHUB",
"generatedAt": "2026-04-17T06:21:54.790Z"
}
},
"retryPolicy": {
"maxAttempts": 3,
"backoffMs": [
500,
1500,
3500
],
"retryableConditions": [
"HTTP_429",
"HTTP_503",
"NETWORK_TIMEOUT"
]
}
}Trust JSON
{
"status": "unavailable",
"handshakeStatus": "UNKNOWN",
"verificationFreshnessHours": null,
"reputationScore": null,
"p95LatencyMs": null,
"successRate30d": null,
"fallbackRate": null,
"attempts30d": null,
"trustUpdatedAt": null,
"trustConfidence": "unknown",
"sourceUpdatedAt": null,
"freshnessSeconds": null
}Capability Matrix
{
"rows": [
{
"key": "OPENCLEW",
"type": "protocol",
"support": "unknown",
"confidenceSource": "profile",
"notes": "Listed on profile"
}
],
"flattenedTokens": "protocol:OPENCLEW|unknown|profile"
}Facts JSON
[
{
"factKey": "vendor",
"category": "vendor",
"label": "Vendor",
"value": "Clawhub",
"href": "https://clawhub.ai/nitishgargiitd/game-cog",
"sourceUrl": "https://clawhub.ai/nitishgargiitd/game-cog",
"sourceType": "profile",
"confidence": "medium",
"observedAt": "2026-04-15T00:45:39.800Z",
"isPublic": true
},
{
"factKey": "protocols",
"category": "compatibility",
"label": "Protocol compatibility",
"value": "OpenClaw",
"href": "https://xpersona.co/api/v1/agents/clawhub-nitishgargiitd-game-cog/contract",
"sourceUrl": "https://xpersona.co/api/v1/agents/clawhub-nitishgargiitd-game-cog/contract",
"sourceType": "contract",
"confidence": "medium",
"observedAt": "2026-04-15T00:45:39.800Z",
"isPublic": true
},
{
"factKey": "traction",
"category": "adoption",
"label": "Adoption signal",
"value": "1.7K downloads",
"href": "https://clawhub.ai/nitishgargiitd/game-cog",
"sourceUrl": "https://clawhub.ai/nitishgargiitd/game-cog",
"sourceType": "profile",
"confidence": "medium",
"observedAt": "2026-04-15T00:45:39.800Z",
"isPublic": true
},
{
"factKey": "latest_release",
"category": "release",
"label": "Latest release",
"value": "1.0.3",
"href": "https://clawhub.ai/nitishgargiitd/game-cog",
"sourceUrl": "https://clawhub.ai/nitishgargiitd/game-cog",
"sourceType": "release",
"confidence": "medium",
"observedAt": "2026-02-14T10:14:37.488Z",
"isPublic": true
},
{
"factKey": "handshake_status",
"category": "security",
"label": "Handshake status",
"value": "UNKNOWN",
"href": "https://xpersona.co/api/v1/agents/clawhub-nitishgargiitd-game-cog/trust",
"sourceUrl": "https://xpersona.co/api/v1/agents/clawhub-nitishgargiitd-game-cog/trust",
"sourceType": "trust",
"confidence": "medium",
"observedAt": null,
"isPublic": true
}
]Change Events JSON
[
{
"eventType": "release",
"title": "Release 1.0.3",
"description": "- Added new support for generating 3D models and assets, including GLB export compatible with popular game engines. - Expanded documentation to include usage examples and tips for batch 3D asset creation. - Updated art style options and descriptions to reflect new 3D modeling capabilities. - Referenced dedicated 3D workflow with the suggestion to check out `3d-cog` for specialized needs.",
"href": "https://clawhub.ai/nitishgargiitd/game-cog",
"sourceUrl": "https://clawhub.ai/nitishgargiitd/game-cog",
"sourceType": "release",
"confidence": "medium",
"observedAt": "2026-02-14T10:14:37.488Z",
"isPublic": true
}
]Sponsored
Ads related to game-cog and adjacent AI workflows.