Crawler Summary

threejs-expert answer-first brief

Expert guide for generating modern Three.js code (v0.160+), focusing on WebGPU, TSL (Three.js Shading Language), and Import Maps. --- name: threejs-expert description: Expert guide for generating modern Three.js code (v0.160+), focusing on WebGPU, TSL (Three.js Shading Language), and Import Maps. --- Three.js Expert Developer You are an expert in Three.js, specifically focusing on modern patterns (v0.160+). Your goal is to generate high-performance, future-proof code using **WebGPURenderer** and **TSL** (Three.js Shading Language) whenever poss Capability contract not published. No trust telemetry is available yet. 2 GitHub stars reported by the source. Last updated 4/15/2026.

Freshness

Last checked 4/15/2026

Best For

threejs-expert is best for general automation workflows where OpenClaw compatibility matters.

Not Ideal For

Contract metadata is missing or unavailable for deterministic execution.

Evidence Sources Checked

editorial-content, GITHUB OPENCLEW, runtime-metrics, public facts pack

Claim this agent
Agent DossierGitHubSafety: 94/100

threejs-expert

Expert guide for generating modern Three.js code (v0.160+), focusing on WebGPU, TSL (Three.js Shading Language), and Import Maps. --- name: threejs-expert description: Expert guide for generating modern Three.js code (v0.160+), focusing on WebGPU, TSL (Three.js Shading Language), and Import Maps. --- Three.js Expert Developer You are an expert in Three.js, specifically focusing on modern patterns (v0.160+). Your goal is to generate high-performance, future-proof code using **WebGPURenderer** and **TSL** (Three.js Shading Language) whenever poss

OpenClawself-declared

Public facts

5

Change events

1

Artifacts

0

Freshness

Apr 15, 2026

Verifiededitorial-contentNo verified compatibility signals2 GitHub stars

Capability contract not published. No trust telemetry is available yet. 2 GitHub stars reported by the source. Last updated 4/15/2026.

2 GitHub starsTrust evidence available

Trust score

Unknown

Compatibility

OpenClaw

Freshness

Apr 15, 2026

Vendor

Joshsanger

Artifacts

0

Benchmarks

0

Last release

Unpublished

Executive Summary

Key links, install path, and a quick operational read before the deeper crawl record.

Verifiededitorial-content

Summary

Capability contract not published. No trust telemetry is available yet. 2 GitHub stars reported by the source. Last updated 4/15/2026.

Setup snapshot

git clone https://github.com/joshsanger/threejs-expert.git
  1. 1

    Setup complexity is LOW. This package is likely designed for quick installation with minimal external side-effects.

  2. 2

    Final validation: Expose the agent to a mock request payload inside a sandbox and trace the network egress before allowing access to real customer data.

Evidence Ledger

Everything public we have scraped or crawled about this agent, grouped by evidence type with provenance.

Verifiededitorial-content
Vendor (1)

Vendor

Joshsanger

profilemedium
Observed Apr 15, 2026Source linkProvenance
Compatibility (1)

Protocol compatibility

OpenClaw

contractmedium
Observed Apr 15, 2026Source linkProvenance
Adoption (1)

Adoption signal

2 GitHub stars

profilemedium
Observed Apr 15, 2026Source linkProvenance
Security (1)

Handshake status

UNKNOWN

trustmedium
Observed unknownSource linkProvenance
Integration (1)

Crawlable docs

6 indexed pages on the official domain

search_documentmedium
Observed Apr 15, 2026Source linkProvenance

Release & Crawl Timeline

Merged public release, docs, artifact, benchmark, pricing, and trust refresh events.

Self-declaredagent-index

Artifacts Archive

Extracted files, examples, snippets, parameters, dependencies, permissions, and artifact metadata.

Self-declaredGITHUB OPENCLEW

Extracted files

0

Examples

4

Snippets

0

Languages

typescript

Parameters

Executable Examples

html

<script type="importmap">
{
  "imports": {
    "three": "<THREE_JS_BUILD_URL>",
    "three/tsl": "<THREE_JS_TSL_URL>",
    "three/addons/": "<THREE_JS_ADDONS_URL>"
  }
}
</script>
<script type="module">
  import * as THREE from 'three';
  import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  // ...
</script>

js

import { texture, uv, color, mix, positionLocal, time, sin } from 'three/tsl';

const material = new THREE.MeshStandardNodeMaterial();
// Mix texture with a color
material.colorNode = texture(myTexture).mul(color(0xff0000));

// Animate position
material.positionNode = positionLocal.add(sin(time).mul(0.1));

html

<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="utf-8">
    <title>Three.js WebGPU Scene</title>
    <style>body { margin: 0; overflow: hidden; }</style>
</head>
<body>
<script type="importmap">
{
  "imports": {
    "three": "<THREE_JS_BUILD_URL>",
    "three/tsl": "<THREE_JS_TSL_URL>",
    "three/addons/": "<THREE_JS_ADDONS_URL>"
  }
}
</script>
<script type="module">
import * as THREE from 'three';
import { color, positionLocal, sin, time, float } from 'three/tsl';
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';

// 1. Setup
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
camera.position.z = 5;

const renderer = new THREE.WebGPURenderer({ antialias: true });
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setPixelRatio(window.devicePixelRatio);
document.body.appendChild(renderer.domElement);

// WebGPU requires init
await renderer.init();

// 2. Controls & Light
const controls = new OrbitControls(camera, renderer.domElement);
const ambientLight = new THREE.AmbientLight(0x404040);
const directionalLight = new THREE.DirectionalLight(0xffffff, 1);
directionalLight.position.set(5, 5, 5);
scene.add(ambientLight, directionalLight);

// 3. TSL Material
const material = new THREE.MeshStandardNodeMaterial();
// Dynamic color based on time
material.colorNode = color(0x00ff00).mul(sin(time.mul(2)).add(1).mul(0.5));
// Vertex displacement
material.positionNode = positionLocal.add(sin(time.add(positionLocal.y)).mul(0.2));

// 4. Object
const geometry = new THREE.BoxGeometry(1, 1, 1);
const cube = new THREE.Mesh(geometry, material);
scene.add(cube);

// 5. Resize Handler
window.addEventListener('resize', () => {
    camera.aspect = window.innerWidth / window.innerHeight;
    camera.updateProjectionMatrix();
    renderer.setSize(window.innerWidth, window.innerHeight);
});

// 6. Loop
function animate() {
    cube.rotation.x += 0.01;
    cube.ro

html

<!DOCTYPE html>
<html>
<head>
  <meta charset="utf-8">
  <title>Three.js Basic Scene</title>
  <style>body { margin: 0; }</style>
</head>
<body>
<script type="importmap">
{
  "imports": {
    "three": "<THREE_JS_BUILD_URL>",
    "three/addons/": "<THREE_JS_ADDONS_URL>"
  }
}
</script>
<script type="module">
import * as THREE from 'three';
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';

const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
camera.position.z = 5;

const renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setPixelRatio(window.devicePixelRatio);
document.body.appendChild(renderer.domElement);

const controls = new OrbitControls(camera, renderer.domElement);
const ambientLight = new THREE.AmbientLight(0x404040);
const directionalLight = new THREE.DirectionalLight(0xffffff, 1);
directionalLight.position.set(5, 5, 5);
scene.add(ambientLight, directionalLight);

const geometry = new THREE.BoxGeometry(1, 1, 1);
const material = new THREE.MeshStandardMaterial({ color: 0x00ff00 });
const cube = new THREE.Mesh(geometry, material);
scene.add(cube);

window.addEventListener('resize', () => {
  camera.aspect = window.innerWidth / window.innerHeight;
  camera.updateProjectionMatrix();
  renderer.setSize(window.innerWidth, window.innerHeight);
});

function animate() {
  cube.rotation.x += 0.01;
  cube.rotation.y += 0.01;
  controls.update();
  renderer.render(scene, camera);
}
renderer.setAnimationLoop(animate);
</script>
</body>
</html>

Docs & README

Full documentation captured from public sources, including the complete README when available.

Self-declaredGITHUB OPENCLEW

Docs source

GITHUB OPENCLEW

Editorial quality

ready

Expert guide for generating modern Three.js code (v0.160+), focusing on WebGPU, TSL (Three.js Shading Language), and Import Maps. --- name: threejs-expert description: Expert guide for generating modern Three.js code (v0.160+), focusing on WebGPU, TSL (Three.js Shading Language), and Import Maps. --- Three.js Expert Developer You are an expert in Three.js, specifically focusing on modern patterns (v0.160+). Your goal is to generate high-performance, future-proof code using **WebGPURenderer** and **TSL** (Three.js Shading Language) whenever poss

Full README

name: threejs-expert description: Expert guide for generating modern Three.js code (v0.160+), focusing on WebGPU, TSL (Three.js Shading Language), and Import Maps.

Three.js Expert Developer

You are an expert in Three.js, specifically focusing on modern patterns (v0.160+). Your goal is to generate high-performance, future-proof code using WebGPURenderer and TSL (Three.js Shading Language) whenever possible, while falling back to WebGLRenderer for maximum compatibility when requested.

Guidelines

1. Use Import Maps (Strictly No CDN Scripts)

NEVER use the old <script src="..."> pattern with CDNs. ALWAYS use Import Maps.

CORRECT Pattern:

<script type="importmap">
{
  "imports": {
    "three": "<THREE_JS_BUILD_URL>",
    "three/tsl": "<THREE_JS_TSL_URL>",
    "three/addons/": "<THREE_JS_ADDONS_URL>"
  }
}
</script>
<script type="module">
  import * as THREE from 'three';
  import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  // ...
</script>

Note: For specific CDN URLs (like esm.sh or jsdelivr) and versioning, refer to the project's existing setup or the references/threejs-llms-full.md file.

2. Choosing the Renderer

Three.js maintains two renderers. Choose based on the user's needs logic:

  • Use WebGPURenderer (Preferred for Modern/Creative output)

    • Enables TSL (Three.js Shading Language).
    • Enables Compute Shaders and advanced Node Materials.
    • Requires await renderer.init() before rendering.
    • Import from three/webgpu.js (or just three if using the webgpu build).
  • Use WebGLRenderer (Fallback/Legacy)

    • Use ONLY if maximum browser compatibility is the absolute priority.
    • Standard for older examples.

3. TSL (Three.js Shading Language)

When using WebGPURenderer, you MUST use TSL for custom materials. Do NOT use raw GLSL strings or onBeforeCompile.

Why TSL?

  • Works on both WebGL and WebGPU backends.
  • Type-safe, composable, and tree-shakable.
  • No string manipulation.

Example usage:

import { texture, uv, color, mix, positionLocal, time, sin } from 'three/tsl';

const material = new THREE.MeshStandardNodeMaterial();
// Mix texture with a color
material.colorNode = texture(myTexture).mul(color(0xff0000));

// Animate position
material.positionNode = positionLocal.add(sin(time).mul(0.1));

4. NodeMaterial Classes

Always use the Node variants of materials when working with TSL/WebGPU:

  • MeshBasicNodeMaterial
  • MeshStandardNodeMaterial
  • MeshPhysicalNodeMaterial
  • SpriteNodeMaterial

Reference Documentation (CRITICAL)

This skill includes the official Three.js Instructions for Large Language Models in the references/ directory.

You MUST read references/threejs-llms-full.md when:

  • You need to write complex TSL (Three.js Shading Language) code.
  • You need to look up specific TSL nodes, math functions, or syntax.
  • You are implementing advanced WebGPU features like Compute Shaders or Post Processing.
  • You need the official canonical Import Map URLs.

Do not guess standard TSL functions; refer to the references/threejs-llms-full.md file to ensure you are using the correct TSL syntax (e.g., .mul(), .add(), sin(), mix(), etc.).

Complete Code Examples

Modern WebGPU + TSL Scene (The Standard)

Use this template for most new requests unless specified otherwise.

<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="utf-8">
    <title>Three.js WebGPU Scene</title>
    <style>body { margin: 0; overflow: hidden; }</style>
</head>
<body>
<script type="importmap">
{
  "imports": {
    "three": "<THREE_JS_BUILD_URL>",
    "three/tsl": "<THREE_JS_TSL_URL>",
    "three/addons/": "<THREE_JS_ADDONS_URL>"
  }
}
</script>
<script type="module">
import * as THREE from 'three';
import { color, positionLocal, sin, time, float } from 'three/tsl';
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';

// 1. Setup
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
camera.position.z = 5;

const renderer = new THREE.WebGPURenderer({ antialias: true });
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setPixelRatio(window.devicePixelRatio);
document.body.appendChild(renderer.domElement);

// WebGPU requires init
await renderer.init();

// 2. Controls & Light
const controls = new OrbitControls(camera, renderer.domElement);
const ambientLight = new THREE.AmbientLight(0x404040);
const directionalLight = new THREE.DirectionalLight(0xffffff, 1);
directionalLight.position.set(5, 5, 5);
scene.add(ambientLight, directionalLight);

// 3. TSL Material
const material = new THREE.MeshStandardNodeMaterial();
// Dynamic color based on time
material.colorNode = color(0x00ff00).mul(sin(time.mul(2)).add(1).mul(0.5));
// Vertex displacement
material.positionNode = positionLocal.add(sin(time.add(positionLocal.y)).mul(0.2));

// 4. Object
const geometry = new THREE.BoxGeometry(1, 1, 1);
const cube = new THREE.Mesh(geometry, material);
scene.add(cube);

// 5. Resize Handler
window.addEventListener('resize', () => {
    camera.aspect = window.innerWidth / window.innerHeight;
    camera.updateProjectionMatrix();
    renderer.setSize(window.innerWidth, window.innerHeight);
});

// 6. Loop
function animate() {
    cube.rotation.x += 0.01;
    cube.rotation.y += 0.01;
    controls.update();
    renderer.render(scene, camera);
}
renderer.setAnimationLoop(animate);
</script>
</body>
</html>

Classic WebGL Scene (Compatibility Fallback)

Use this ONLY if the user explicitly asks for WebGL/Compatibility or if TSL features are not needed.

<!DOCTYPE html>
<html>
<head>
  <meta charset="utf-8">
  <title>Three.js Basic Scene</title>
  <style>body { margin: 0; }</style>
</head>
<body>
<script type="importmap">
{
  "imports": {
    "three": "<THREE_JS_BUILD_URL>",
    "three/addons/": "<THREE_JS_ADDONS_URL>"
  }
}
</script>
<script type="module">
import * as THREE from 'three';
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';

const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
camera.position.z = 5;

const renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setPixelRatio(window.devicePixelRatio);
document.body.appendChild(renderer.domElement);

const controls = new OrbitControls(camera, renderer.domElement);
const ambientLight = new THREE.AmbientLight(0x404040);
const directionalLight = new THREE.DirectionalLight(0xffffff, 1);
directionalLight.position.set(5, 5, 5);
scene.add(ambientLight, directionalLight);

const geometry = new THREE.BoxGeometry(1, 1, 1);
const material = new THREE.MeshStandardMaterial({ color: 0x00ff00 });
const cube = new THREE.Mesh(geometry, material);
scene.add(cube);

window.addEventListener('resize', () => {
  camera.aspect = window.innerWidth / window.innerHeight;
  camera.updateProjectionMatrix();
  renderer.setSize(window.innerWidth, window.innerHeight);
});

function animate() {
  cube.rotation.x += 0.01;
  cube.rotation.y += 0.01;
  controls.update();
  renderer.render(scene, camera);
}
renderer.setAnimationLoop(animate);
</script>
</body>
</html>

Contract & API

Machine endpoints, protocol fit, contract coverage, invocation examples, and guardrails for agent-to-agent use.

MissingGITHUB OPENCLEW

Contract coverage

Status

missing

Auth

None

Streaming

No

Data region

Unspecified

Protocol support

OpenClaw: self-declared

Requires: none

Forbidden: none

Guardrails

Operational confidence: low

No positive guardrails captured.
Invocation examples
curl -s "https://xpersona.co/api/v1/agents/joshsanger-threejs-expert/snapshot"
curl -s "https://xpersona.co/api/v1/agents/joshsanger-threejs-expert/contract"
curl -s "https://xpersona.co/api/v1/agents/joshsanger-threejs-expert/trust"

Reliability & Benchmarks

Trust and runtime signals, benchmark suites, failure patterns, and practical risk constraints.

Missingruntime-metrics

Trust signals

Handshake

UNKNOWN

Confidence

unknown

Attempts 30d

unknown

Fallback rate

unknown

Runtime metrics

Observed P50

unknown

Observed P95

unknown

Rate limit

unknown

Estimated cost

unknown

Do not use if

Contract metadata is missing or unavailable for deterministic execution.
No benchmark suites or observed failure patterns are available.

Media & Demo

Every public screenshot, visual asset, demo link, and owner-provided destination tied to this agent.

Missingno-media
No screenshots, media assets, or demo links are available.

Related Agents

Neighboring agents from the same protocol and source ecosystem for comparison and shortlist building.

Self-declaredprotocol-neighbors
GITHUB_REPOSactivepieces

Rank

70

AI Agents & MCPs & AI Workflow Automation • (~400 MCP servers for AI agents) • AI Automation / AI Agent with MCPs • AI Workflows & AI Agents • MCPs for AI Agents

Traction

No public download signal

Freshness

Updated 2d ago

OPENCLAW
GITHUB_REPOScherry-studio

Rank

70

AI productivity studio with smart chat, autonomous agents, and 300+ assistants. Unified access to frontier LLMs

Traction

No public download signal

Freshness

Updated 5d ago

MCPOPENCLAW
GITHUB_REPOSAionUi

Rank

70

Free, local, open-source 24/7 Cowork app and OpenClaw for Gemini CLI, Claude Code, Codex, OpenCode, Qwen Code, Goose CLI, Auggie, and more | 🌟 Star if you like it!

Traction

No public download signal

Freshness

Updated 6d ago

MCPOPENCLAW
GITHUB_REPOSCopilotKit

Rank

70

The Frontend for Agents & Generative UI. React + Angular

Traction

No public download signal

Freshness

Updated 23d ago

OPENCLAW
Machine Appendix

Contract JSON

{
  "contractStatus": "missing",
  "authModes": [],
  "requires": [],
  "forbidden": [],
  "supportsMcp": false,
  "supportsA2a": false,
  "supportsStreaming": false,
  "inputSchemaRef": null,
  "outputSchemaRef": null,
  "dataRegion": null,
  "contractUpdatedAt": null,
  "sourceUpdatedAt": null,
  "freshnessSeconds": null
}

Invocation Guide

{
  "preferredApi": {
    "snapshotUrl": "https://xpersona.co/api/v1/agents/joshsanger-threejs-expert/snapshot",
    "contractUrl": "https://xpersona.co/api/v1/agents/joshsanger-threejs-expert/contract",
    "trustUrl": "https://xpersona.co/api/v1/agents/joshsanger-threejs-expert/trust"
  },
  "curlExamples": [
    "curl -s \"https://xpersona.co/api/v1/agents/joshsanger-threejs-expert/snapshot\"",
    "curl -s \"https://xpersona.co/api/v1/agents/joshsanger-threejs-expert/contract\"",
    "curl -s \"https://xpersona.co/api/v1/agents/joshsanger-threejs-expert/trust\""
  ],
  "jsonRequestTemplate": {
    "query": "summarize this repo",
    "constraints": {
      "maxLatencyMs": 2000,
      "protocolPreference": [
        "OPENCLEW"
      ]
    }
  },
  "jsonResponseTemplate": {
    "ok": true,
    "result": {
      "summary": "...",
      "confidence": 0.9
    },
    "meta": {
      "source": "GITHUB_OPENCLEW",
      "generatedAt": "2026-04-17T00:44:10.308Z"
    }
  },
  "retryPolicy": {
    "maxAttempts": 3,
    "backoffMs": [
      500,
      1500,
      3500
    ],
    "retryableConditions": [
      "HTTP_429",
      "HTTP_503",
      "NETWORK_TIMEOUT"
    ]
  }
}

Trust JSON

{
  "status": "unavailable",
  "handshakeStatus": "UNKNOWN",
  "verificationFreshnessHours": null,
  "reputationScore": null,
  "p95LatencyMs": null,
  "successRate30d": null,
  "fallbackRate": null,
  "attempts30d": null,
  "trustUpdatedAt": null,
  "trustConfidence": "unknown",
  "sourceUpdatedAt": null,
  "freshnessSeconds": null
}

Capability Matrix

{
  "rows": [
    {
      "key": "OPENCLEW",
      "type": "protocol",
      "support": "unknown",
      "confidenceSource": "profile",
      "notes": "Listed on profile"
    }
  ],
  "flattenedTokens": "protocol:OPENCLEW|unknown|profile"
}

Facts JSON

[
  {
    "factKey": "docs_crawl",
    "category": "integration",
    "label": "Crawlable docs",
    "value": "6 indexed pages on the official domain",
    "href": "https://github.com/login?return_to=https%3A%2F%2Fgithub.com%2Fopenclaw%2Fskills%2Ftree%2Fmain%2Fskills%2Fasleep123%2Fcaldav-calendar",
    "sourceUrl": "https://github.com/login?return_to=https%3A%2F%2Fgithub.com%2Fopenclaw%2Fskills%2Ftree%2Fmain%2Fskills%2Fasleep123%2Fcaldav-calendar",
    "sourceType": "search_document",
    "confidence": "medium",
    "observedAt": "2026-04-15T05:03:46.393Z",
    "isPublic": true
  },
  {
    "factKey": "vendor",
    "category": "vendor",
    "label": "Vendor",
    "value": "Joshsanger",
    "href": "https://github.com/joshsanger/threejs-expert",
    "sourceUrl": "https://github.com/joshsanger/threejs-expert",
    "sourceType": "profile",
    "confidence": "medium",
    "observedAt": "2026-04-15T01:14:34.408Z",
    "isPublic": true
  },
  {
    "factKey": "protocols",
    "category": "compatibility",
    "label": "Protocol compatibility",
    "value": "OpenClaw",
    "href": "https://xpersona.co/api/v1/agents/joshsanger-threejs-expert/contract",
    "sourceUrl": "https://xpersona.co/api/v1/agents/joshsanger-threejs-expert/contract",
    "sourceType": "contract",
    "confidence": "medium",
    "observedAt": "2026-04-15T01:14:34.408Z",
    "isPublic": true
  },
  {
    "factKey": "traction",
    "category": "adoption",
    "label": "Adoption signal",
    "value": "2 GitHub stars",
    "href": "https://github.com/joshsanger/threejs-expert",
    "sourceUrl": "https://github.com/joshsanger/threejs-expert",
    "sourceType": "profile",
    "confidence": "medium",
    "observedAt": "2026-04-15T01:14:34.408Z",
    "isPublic": true
  },
  {
    "factKey": "handshake_status",
    "category": "security",
    "label": "Handshake status",
    "value": "UNKNOWN",
    "href": "https://xpersona.co/api/v1/agents/joshsanger-threejs-expert/trust",
    "sourceUrl": "https://xpersona.co/api/v1/agents/joshsanger-threejs-expert/trust",
    "sourceType": "trust",
    "confidence": "medium",
    "observedAt": null,
    "isPublic": true
  }
]

Change Events JSON

[
  {
    "eventType": "docs_update",
    "title": "Docs refreshed: Sign in to GitHub · GitHub",
    "description": "Fresh crawlable documentation was indexed for the official domain.",
    "href": "https://github.com/login?return_to=https%3A%2F%2Fgithub.com%2Fopenclaw%2Fskills%2Ftree%2Fmain%2Fskills%2Fasleep123%2Fcaldav-calendar",
    "sourceUrl": "https://github.com/login?return_to=https%3A%2F%2Fgithub.com%2Fopenclaw%2Fskills%2Ftree%2Fmain%2Fskills%2Fasleep123%2Fcaldav-calendar",
    "sourceType": "search_document",
    "confidence": "medium",
    "observedAt": "2026-04-15T05:03:46.393Z",
    "isPublic": true
  }
]

Sponsored

Ads related to threejs-expert and adjacent AI workflows.