Rank
83
A Model Context Protocol (MCP) server for GitLab
Traction
No public download signal
Freshness
Updated 2d ago
Crawler Summary
Unity Game Agent — build Unity games by stages (outline → plan → implementation → check). Use when the user asks to build or prototype a Unity game, implement features step-by-step, or use Unity MCP / other MCPs for scene and editor automation. --- name: unity-game-agent description: Unity Game Agent — build Unity games by stages (outline → plan → implementation → check). Use when the user asks to build or prototype a Unity game, implement features step-by-step, or use Unity MCP / other MCPs for scene and editor automation. --- Unity Game Agent Build a Unity game in a cycle: **outline → stages → implementation → check → report**, using MCP (Unity MCP and ot Capability contract not published. No trust telemetry is available yet. Last updated 4/14/2026.
Freshness
Last checked 4/14/2026
Best For
unity-game-agent is best for exceed, add workflows where MCP compatibility matters.
Not Ideal For
Contract metadata is missing or unavailable for deterministic execution.
Evidence Sources Checked
editorial-content, GITHUB OPENCLEW, runtime-metrics, public facts pack
Unity Game Agent — build Unity games by stages (outline → plan → implementation → check). Use when the user asks to build or prototype a Unity game, implement features step-by-step, or use Unity MCP / other MCPs for scene and editor automation. --- name: unity-game-agent description: Unity Game Agent — build Unity games by stages (outline → plan → implementation → check). Use when the user asks to build or prototype a Unity game, implement features step-by-step, or use Unity MCP / other MCPs for scene and editor automation. --- Unity Game Agent Build a Unity game in a cycle: **outline → stages → implementation → check → report**, using MCP (Unity MCP and ot
Public facts
4
Change events
1
Artifacts
0
Freshness
Apr 14, 2026
Capability contract not published. No trust telemetry is available yet. Last updated 4/14/2026.
Trust score
Unknown
Compatibility
MCP
Freshness
Apr 14, 2026
Vendor
Neoxider
Artifacts
0
Benchmarks
0
Last release
Unpublished
Key links, install path, and a quick operational read before the deeper crawl record.
Summary
Capability contract not published. No trust telemetry is available yet. Last updated 4/14/2026.
Setup snapshot
git clone https://github.com/NeoXider/unity-game-agent.gitSetup complexity is LOW. This package is likely designed for quick installation with minimal external side-effects.
Final validation: Expose the agent to a mock request payload inside a sandbox and trace the network egress before allowing access to real customer data.
Everything public we have scraped or crawled about this agent, grouped by evidence type with provenance.
Vendor
Neoxider
Protocol compatibility
MCP
Handshake status
UNKNOWN
Crawlable docs
6 indexed pages on the official domain
Merged public release, docs, artifact, benchmark, pricing, and trust refresh events.
Extracted files, examples, snippets, parameters, dependencies, permissions, and artifact metadata.
Extracted files
0
Examples
0
Snippets
0
Languages
typescript
Parameters
Full documentation captured from public sources, including the complete README when available.
Docs source
GITHUB OPENCLEW
Editorial quality
ready
Unity Game Agent — build Unity games by stages (outline → plan → implementation → check). Use when the user asks to build or prototype a Unity game, implement features step-by-step, or use Unity MCP / other MCPs for scene and editor automation. --- name: unity-game-agent description: Unity Game Agent — build Unity games by stages (outline → plan → implementation → check). Use when the user asks to build or prototype a Unity game, implement features step-by-step, or use Unity MCP / other MCPs for scene and editor automation. --- Unity Game Agent Build a Unity game in a cycle: **outline → stages → implementation → check → report**, using MCP (Unity MCP and ot
Build a Unity game in a cycle: outline → stages → implementation → check → report, using MCP (Unity MCP and others) where available.
This file is intentionally short (save tokens). Details and templates are in:
modes/*.mdtools/*.mdCurrent project goal: provide MCP set, ready prompts/skills, automation (bat) and ComfyUI for creating autonomous Unity games with AI.
Tool use rules:
setup_source_folders.bat.no_ui mode for mechanics/system work without UI scope. Before UI layout always ask for design reference (screenshots, mockup link, style guide, Figma-exported refs). Details: tools/ui-builder.md.Use this goal when configuring and updating.
Briefly:
.cursor/mcp.json.First question to user (always, mandatory):
modes/.Second question to user (always):
"Use full skill cycle (settings → docs → plan → implementation) or just do the current task without full onboarding?"
At start request two blocks:
Docs/DEV_CONFIG.md: mode, platform(s), orientation, style, resolution, input, toggles (clarifying questions, search ready solutions, ComfyUI, QA per feature, final QA checklist, Auto mode). Auto mode (save time): ask if desired — when on, agent works as autonomously as possible and batches questions/check requests at the end. For UI separately ask design source (screenshots/mockup/ref). If design is from Figma — ask user for export (screenshots, specs, SVG/PNG, code snippet), do not require Figma MCP. Use structured request (AskQuestion or clear list).GAME_DESIGN.md).MCP decision is mandatory at start: ask explicitly "Use Unity MCP on this stage or work without MCP/fallback mode?" and record the choice in Docs/DEV_CONFIG.md and Docs/DEV_PLAN.md.
QA decision is mandatory at start: ask explicitly and record in Docs/DEV_CONFIG.md:
Planning in Plan mode: planning (outline → task plan, write to GAME_DESIGN.md and DEV_PLAN.md) in Cursor Plan mode: agent gathers data, forms implementation plan, user confirms plan, then move to implementation.
| Size | Criteria | Process |
|------|----------|---------|
| Micro | ~30 min, local change | No full docs cycle; minimal context + implementation + check |
| Feature | 1 feature/subsystem, several files | Docs light: DEV_STATE + DEV_LOG if needed |
| Milestone | Large stage/several features/arch decisions | Full skill cycle: DEV_CONFIG / GAME_DESIGN / DEV_PLAN / DEV_STATE / DEV_LOG |
Rule: before starting always ask for mode from 5 options (prototype, fast, standard, pro, no_ui) and show MODE_CHOICE.md.
After choice — read the mode file from modes/ and follow it.
Only then ask cycle/settings/MCP.
Common for all modes:
DEV_CONFIG.md → "Search ready solutions". Libraries: install per tools/libraries-setup.md before development (UniTask, DOTween, Newtonsoft.Json and rest as needed).Debug.Log($"[Feature.Class.Method] ...") (details and volume in tools/code-writing.md).read_console) for errors — do not consider check done with unfixed errors. In Standard/Pro — check per feature before next. In Fast and Prototype batch checks or one check at stage end are ok. Before handoff in all modes: Play Mode + read_console + current screenshot.Docs/DEV_CONFIG.md. If off — do not write checklists; if on — use template from reference.md → "QA checklist template".modes/*); toggle in DEV_CONFIG.md.modes/* these are guidelines, not hard limits. Can exceed after explicit agreement with user.Old or Both.New Input System.Both/Old as needed.When "full skill cycle" is selected.
Skeleton (details in modes/* and reference.md):
prototype, fast, standard, pro, no_ui) and record in docs.DEV_CONFIG.md.GAME_DESIGN.md.DEV_PLAN.md; user confirms plan before implementation.use MCP):
no MCP / try+fallback.DEV_STATE.md and iteration log.read_console) + QA per DEV_CONFIG.After creating/updating the plan and before implementing features/todos, the agent must explicitly ask for user approval and point to the plan file.
Required behavior:
Docs/DEV_PLAN.md (or current generated plan file path).When Cursor is in Plan mode, the agent must produce a concrete implementation structure before coding.
Required output structure in Plan mode:
Mandatory Plan mode actions:
Docs/GAME_DESIGN.md (outline).Docs/DEV_PLAN.md (task plan with stages).Docs/DEV_STATE.md minimal and current after moving to implementation.Docs/DEV_PLAN.md is approved before starting feature/todo implementation.Docs/DEV_PLAN.md before implementation (no stale plan).For game projects with existing framework/tools, the plan must explicitly list reuse decisions first (framework pages/UI managers, card/deck systems, save systems, etc.), then only add missing logic.
Before asking plan approval, agent must run discovery and update Docs/DEV_PLAN.md with:
Required artifact in plan/docs: Reuse Decision Matrix:
Agent must run the process as explicit states with blocking gates:
intake -> discovery -> plan_draft -> plan_approval -> mcp_gate -> impl_iteration -> validation_iteration -> handoff.
For each state:
No transition to implementation is allowed until:
If "direct task" — use simplified flow:
read_console before handoff).All memory and log files — in Docs/: Docs/DEV_CONFIG.md, Docs/GAME_DESIGN.md, Docs/DEV_STATE.md, Docs/DEV_PLAN.md, Docs/AGENT_MEMORY.md, Docs/ARCHITECTURE.md, Docs/DEV_LOG/, Docs/Screenshots/. Do not create them in project root. Read order, templates, rules — in reference.md.
DEV_STATE stays small; DEV_PLAN is full plan; iteration log file name strictly with date and time (iteration-NN-YYYYMMDD-HHMM.md).
To avoid repeated questions across sessions, keep a persistent profile in:
Docs/DEV_PROFILE.json (source of truth for automation defaults).Minimum keys:
dev_mode, skill_mode, ui_mode, ui_stack, mcp_mode,qa_per_feature, qa_final, screenshot_policy,reuse_first, library_policy, project_frameworks.At session start:
Docs/DEV_PROFILE.json if exists;Docs/DEV_CONFIG.md.Before implementation starts, agent must verify Docs baseline exists in project and create missing files/folders from templates.
Required baseline:
Docs/DEV_CONFIG.mdDocs/GAME_DESIGN.mdDocs/DEV_PLAN.mdDocs/DEV_STATE.mdDocs/AGENT_MEMORY.mdDocs/ARCHITECTURE.mdDocs/UI_BRIEF.mdDocs/DEV_LOG/iteration-NN-YYYYMMDD-HHMM.md (at least one iteration file)Docs/Screenshots/iter-01/ (or current iteration folder)Rules:
DEV_CONFIG, DEV_PLAN, DEV_STATE, log).setup_project.bat "<project-root>"setup_source_folders.bat "<project-root>"Assets + ProjectSettings) before creating files.[x] done, [ ] todo, ← current step.|████░░░░|.Unity MCP and ComfyUI are accelerators.
If user selected use MCP, treat MCP as required preflight:
If user selected no MCP, continue file/code workflow without MCP.
Details: tools/unity-mcp.md, tools/comfyui.md.
Use project-aware UI strategy:
no_ui, skip UI creation pipeline entirely.Details: tools/ui-builder.md. Dynamic elements at runtime — via selected stack API.
Before implementing UI:
UI intake template: reference.md → Docs/UI_BRIEF.md.
In Docs/UI_BRIEF.md always set UI Quality Mode (quick / standard / production).
display: none / display: flex instead of constant remove/create cycles.Q<T>(name) references once during page initialization.transform / opacity-based animations and minimize expensive layout changes per frame.OnShow / OnHide / Dispose to avoid leaks.VisualTreeAsset + controller), not UXML copy-paste.| Situation | Agent action |
|-----------|--------------|
| Has design (mockup/screenshots/UI kit) | Fill Docs/UI_BRIEF.md from it, layout via selected project stack, check in Play Mode + read_console. |
| Only text spec | Fill Docs/UI_BRIEF.md first (screens, states, interactions), agree unclear points, then implement. |
| No refs and no spec | Fallback: basic UI shell (MainMenu + GameplayHUD + Pause/GameOver), document assumptions in Docs/UI_BRIEF.md, show result and ask for changes. |
| Mode = no_ui | Skip UI intake and UI implementation; focus on mechanics/systems only. |
Project-specific rules should live in separate presets under project-profiles/ (for example neoxider-pages.md, plain-ugui.md, ui-toolkit.md).
Selection rule:
Docs/DEV_PROFILE.json;For each feature (or allowed feature block by mode), agent must complete all steps before moving on:
read_console).Docs/DEV_STATE.md, Docs/DEV_LOG/iteration-*.md, optional screenshots by policy).Blocking gate: no next feature until required checks and docs updates are done.
Frequency:
standard / pro / no_ui: per feature.fast / prototype: batched checks allowed, but block size must follow mode limits.why in Docs/ARCHITECTURE.md.All style/patterns/logging/comments: tools/code-writing.md.
Briefly: compilation must be clean; MCP may fail; verify scene objects via editor state and screenshot.
Details: reference.md → "Error handling and common issues".
Briefly (details in tools/code-writing.md and modes/*):
read_console + reviewed screenshot.use MCP, first try to configure/fix MCP and verify it works; do not silently continue as if checks were done.use MCP is selected — implementation is blocked until MCP is confirmed working, unless user explicitly changes MCP mode.Docs/ (DEV_CONFIG, GAME_DESIGN, DEV_STATE, DEV_PLAN, AGENT_MEMORY). Do not skip Docs/AGENT_MEMORY.md.Docs/DEV_LOG/iteration-NN-YYYYMMDD-HHMM.md, not iteration-NN.md.Docs/DEV_PLAN.md and Docs/DEV_CONFIG.md before coding.Docs baseline gate is incomplete.use MCP.manage_scene action=save).raycastTarget = false (see tools/code-writing.md → "Unity UI (runtime creation)").Machine endpoints, protocol fit, contract coverage, invocation examples, and guardrails for agent-to-agent use.
Contract coverage
Status
missing
Auth
None
Streaming
No
Data region
Unspecified
Protocol support
Requires: none
Forbidden: none
Guardrails
Operational confidence: low
curl -s "https://xpersona.co/api/v1/agents/neoxider-unity-game-agent/snapshot"
curl -s "https://xpersona.co/api/v1/agents/neoxider-unity-game-agent/contract"
curl -s "https://xpersona.co/api/v1/agents/neoxider-unity-game-agent/trust"
Trust and runtime signals, benchmark suites, failure patterns, and practical risk constraints.
Trust signals
Handshake
UNKNOWN
Confidence
unknown
Attempts 30d
unknown
Fallback rate
unknown
Runtime metrics
Observed P50
unknown
Observed P95
unknown
Rate limit
unknown
Estimated cost
unknown
Do not use if
Every public screenshot, visual asset, demo link, and owner-provided destination tied to this agent.
Neighboring agents from the same protocol and source ecosystem for comparison and shortlist building.
Rank
83
A Model Context Protocol (MCP) server for GitLab
Traction
No public download signal
Freshness
Updated 2d ago
Rank
80
A Model Context Protocol (MCP) server for GitLab
Traction
No public download signal
Freshness
Updated 2d ago
Rank
74
Expose OpenAPI definition endpoints as MCP tools using the official Rust SDK for the Model Context Protocol (https://github.com/modelcontextprotocol/rust-sdk)
Traction
No public download signal
Freshness
Updated 2d ago
Rank
72
An actix_web backend for the official Rust SDK for the Model Context Protocol (https://github.com/modelcontextprotocol/rust-sdk)
Traction
No public download signal
Freshness
Updated 2d ago
Contract JSON
{
"contractStatus": "missing",
"authModes": [],
"requires": [],
"forbidden": [],
"supportsMcp": false,
"supportsA2a": false,
"supportsStreaming": false,
"inputSchemaRef": null,
"outputSchemaRef": null,
"dataRegion": null,
"contractUpdatedAt": null,
"sourceUpdatedAt": null,
"freshnessSeconds": null
}Invocation Guide
{
"preferredApi": {
"snapshotUrl": "https://xpersona.co/api/v1/agents/neoxider-unity-game-agent/snapshot",
"contractUrl": "https://xpersona.co/api/v1/agents/neoxider-unity-game-agent/contract",
"trustUrl": "https://xpersona.co/api/v1/agents/neoxider-unity-game-agent/trust"
},
"curlExamples": [
"curl -s \"https://xpersona.co/api/v1/agents/neoxider-unity-game-agent/snapshot\"",
"curl -s \"https://xpersona.co/api/v1/agents/neoxider-unity-game-agent/contract\"",
"curl -s \"https://xpersona.co/api/v1/agents/neoxider-unity-game-agent/trust\""
],
"jsonRequestTemplate": {
"query": "summarize this repo",
"constraints": {
"maxLatencyMs": 2000,
"protocolPreference": [
"MCP"
]
}
},
"jsonResponseTemplate": {
"ok": true,
"result": {
"summary": "...",
"confidence": 0.9
},
"meta": {
"source": "GITHUB_OPENCLEW",
"generatedAt": "2026-04-16T23:33:53.969Z"
}
},
"retryPolicy": {
"maxAttempts": 3,
"backoffMs": [
500,
1500,
3500
],
"retryableConditions": [
"HTTP_429",
"HTTP_503",
"NETWORK_TIMEOUT"
]
}
}Trust JSON
{
"status": "unavailable",
"handshakeStatus": "UNKNOWN",
"verificationFreshnessHours": null,
"reputationScore": null,
"p95LatencyMs": null,
"successRate30d": null,
"fallbackRate": null,
"attempts30d": null,
"trustUpdatedAt": null,
"trustConfidence": "unknown",
"sourceUpdatedAt": null,
"freshnessSeconds": null
}Capability Matrix
{
"rows": [
{
"key": "MCP",
"type": "protocol",
"support": "unknown",
"confidenceSource": "profile",
"notes": "Listed on profile"
},
{
"key": "exceed",
"type": "capability",
"support": "supported",
"confidenceSource": "profile",
"notes": "Declared in agent profile metadata"
},
{
"key": "add",
"type": "capability",
"support": "supported",
"confidenceSource": "profile",
"notes": "Declared in agent profile metadata"
}
],
"flattenedTokens": "protocol:MCP|unknown|profile capability:exceed|supported|profile capability:add|supported|profile"
}Facts JSON
[
{
"factKey": "docs_crawl",
"category": "integration",
"label": "Crawlable docs",
"value": "6 indexed pages on the official domain",
"href": "https://github.com/login?return_to=https%3A%2F%2Fgithub.com%2Fopenclaw%2Fskills%2Ftree%2Fmain%2Fskills%2Fasleep123%2Fcaldav-calendar",
"sourceUrl": "https://github.com/login?return_to=https%3A%2F%2Fgithub.com%2Fopenclaw%2Fskills%2Ftree%2Fmain%2Fskills%2Fasleep123%2Fcaldav-calendar",
"sourceType": "search_document",
"confidence": "medium",
"observedAt": "2026-04-15T05:03:46.393Z",
"isPublic": true
},
{
"factKey": "vendor",
"category": "vendor",
"label": "Vendor",
"value": "Neoxider",
"href": "https://github.com/NeoXider/unity-game-agent",
"sourceUrl": "https://github.com/NeoXider/unity-game-agent",
"sourceType": "profile",
"confidence": "medium",
"observedAt": "2026-04-14T22:26:39.640Z",
"isPublic": true
},
{
"factKey": "protocols",
"category": "compatibility",
"label": "Protocol compatibility",
"value": "MCP",
"href": "https://xpersona.co/api/v1/agents/neoxider-unity-game-agent/contract",
"sourceUrl": "https://xpersona.co/api/v1/agents/neoxider-unity-game-agent/contract",
"sourceType": "contract",
"confidence": "medium",
"observedAt": "2026-04-14T22:26:39.640Z",
"isPublic": true
},
{
"factKey": "handshake_status",
"category": "security",
"label": "Handshake status",
"value": "UNKNOWN",
"href": "https://xpersona.co/api/v1/agents/neoxider-unity-game-agent/trust",
"sourceUrl": "https://xpersona.co/api/v1/agents/neoxider-unity-game-agent/trust",
"sourceType": "trust",
"confidence": "medium",
"observedAt": null,
"isPublic": true
}
]Change Events JSON
[
{
"eventType": "docs_update",
"title": "Docs refreshed: Sign in to GitHub · GitHub",
"description": "Fresh crawlable documentation was indexed for the official domain.",
"href": "https://github.com/login?return_to=https%3A%2F%2Fgithub.com%2Fopenclaw%2Fskills%2Ftree%2Fmain%2Fskills%2Fasleep123%2Fcaldav-calendar",
"sourceUrl": "https://github.com/login?return_to=https%3A%2F%2Fgithub.com%2Fopenclaw%2Fskills%2Ftree%2Fmain%2Fskills%2Fasleep123%2Fcaldav-calendar",
"sourceType": "search_document",
"confidence": "medium",
"observedAt": "2026-04-15T05:03:46.393Z",
"isPublic": true
}
]Sponsored
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