Rank
70
AI Agents & MCPs & AI Workflow Automation • (~400 MCP servers for AI agents) • AI Automation / AI Agent with MCPs • AI Workflows & AI Agents • MCPs for AI Agents
Traction
No public download signal
Freshness
Updated 2d ago
Crawler Summary
Web Audio framework for creating interactive music in browsers. Use when building audio applications, synthesizers, musical instruments, effects processors, audio visualizations, DAWs, step sequencers, or any browser-based sound generation. Handles synthesis, scheduling, sample playback, effects, and audio routing. --- name: tonejs description: Web Audio framework for creating interactive music in browsers. Use when building audio applications, synthesizers, musical instruments, effects processors, audio visualizations, DAWs, step sequencers, or any browser-based sound generation. Handles synthesis, scheduling, sample playback, effects, and audio routing. license: MIT metadata: author: Yotam Mann version: "15.4.0" repository: h Capability contract not published. No trust telemetry is available yet. 1 GitHub stars reported by the source. Last updated 4/15/2026.
Freshness
Last checked 4/15/2026
Best For
tonejs is best for be workflows where OpenClaw compatibility matters.
Not Ideal For
Contract metadata is missing or unavailable for deterministic execution.
Evidence Sources Checked
editorial-content, GITHUB OPENCLEW, runtime-metrics, public facts pack
Web Audio framework for creating interactive music in browsers. Use when building audio applications, synthesizers, musical instruments, effects processors, audio visualizations, DAWs, step sequencers, or any browser-based sound generation. Handles synthesis, scheduling, sample playback, effects, and audio routing. --- name: tonejs description: Web Audio framework for creating interactive music in browsers. Use when building audio applications, synthesizers, musical instruments, effects processors, audio visualizations, DAWs, step sequencers, or any browser-based sound generation. Handles synthesis, scheduling, sample playback, effects, and audio routing. license: MIT metadata: author: Yotam Mann version: "15.4.0" repository: h
Public facts
5
Change events
1
Artifacts
0
Freshness
Apr 15, 2026
Capability contract not published. No trust telemetry is available yet. 1 GitHub stars reported by the source. Last updated 4/15/2026.
Trust score
Unknown
Compatibility
OpenClaw
Freshness
Apr 15, 2026
Vendor
Plyght
Artifacts
0
Benchmarks
0
Last release
Unpublished
Key links, install path, and a quick operational read before the deeper crawl record.
Summary
Capability contract not published. No trust telemetry is available yet. 1 GitHub stars reported by the source. Last updated 4/15/2026.
Setup snapshot
git clone https://github.com/plyght/tonejs-skill.gitSetup complexity is LOW. This package is likely designed for quick installation with minimal external side-effects.
Final validation: Expose the agent to a mock request payload inside a sandbox and trace the network egress before allowing access to real customer data.
Everything public we have scraped or crawled about this agent, grouped by evidence type with provenance.
Vendor
Plyght
Protocol compatibility
OpenClaw
Adoption signal
1 GitHub stars
Handshake status
UNKNOWN
Crawlable docs
6 indexed pages on the official domain
Merged public release, docs, artifact, benchmark, pricing, and trust refresh events.
Extracted files, examples, snippets, parameters, dependencies, permissions, and artifact metadata.
Extracted files
0
Examples
6
Snippets
0
Languages
typescript
Parameters
javascript
import * as Tone from "tone";
// ALWAYS call Tone.start() from user interaction
document.querySelector("button").addEventListener("click", async () => {
await Tone.start();
console.log("Audio context ready");
// Now safe to play audio
});javascript
// Basic connection const synth = new Tone.Synth().toDestination(); // Chain through effects const synth = new Tone.Synth(); const filter = new Tone.Filter(400, "lowpass"); const delay = new Tone.FeedbackDelay(0.125, 0.5); synth.chain(filter, delay, Tone.Destination); // Parallel routing (split signal) const reverb = new Tone.Reverb().toDestination(); const delay = new Tone.Delay(0.2).toDestination(); synth.connect(reverb); synth.connect(delay);
javascript
// CORRECT - sample-accurate timing
const loop = new Tone.Loop((time) => {
synth.triggerAttackRelease("C4", "8n", time);
}, "4n");
// WRONG - JavaScript timing is imprecise
const loop = new Tone.Loop(() => {
synth.triggerAttackRelease("C4", "8n"); // Will drift
}, "4n");javascript
// Schedule events on the Transport
const loop = new Tone.Loop((time) => {
synth.triggerAttackRelease("C4", "8n", time);
}, "4n").start(0);
// Control the Transport
Tone.Transport.start();
Tone.Transport.stop();
Tone.Transport.pause();
Tone.Transport.bpm.value = 120; // Set tempojavascript
import * as Tone from "tone";
const synth = new Tone.Synth().toDestination();
button.addEventListener("click", async () => {
await Tone.start();
// Play C4 for an eighth note
synth.triggerAttackRelease("C4", "8n");
});javascript
const polySynth = new Tone.PolySynth(Tone.Synth).toDestination(); // Play a chord polySynth.triggerAttack(["C4", "E4", "G4"]); // Release specific notes polySynth.triggerRelease(["E4"], "+1");
Full documentation captured from public sources, including the complete README when available.
Docs source
GITHUB OPENCLEW
Editorial quality
ready
Web Audio framework for creating interactive music in browsers. Use when building audio applications, synthesizers, musical instruments, effects processors, audio visualizations, DAWs, step sequencers, or any browser-based sound generation. Handles synthesis, scheduling, sample playback, effects, and audio routing. --- name: tonejs description: Web Audio framework for creating interactive music in browsers. Use when building audio applications, synthesizers, musical instruments, effects processors, audio visualizations, DAWs, step sequencers, or any browser-based sound generation. Handles synthesis, scheduling, sample playback, effects, and audio routing. license: MIT metadata: author: Yotam Mann version: "15.4.0" repository: h
Build interactive music applications in the browser using the Web Audio API through Tone.js's high-level abstractions.
Use Tone.js when:
The AudioContext must be started from a user interaction (browser requirement):
import * as Tone from "tone";
// ALWAYS call Tone.start() from user interaction
document.querySelector("button").addEventListener("click", async () => {
await Tone.start();
console.log("Audio context ready");
// Now safe to play audio
});
All audio nodes connect in a graph leading to Tone.Destination (the speakers):
// Basic connection
const synth = new Tone.Synth().toDestination();
// Chain through effects
const synth = new Tone.Synth();
const filter = new Tone.Filter(400, "lowpass");
const delay = new Tone.FeedbackDelay(0.125, 0.5);
synth.chain(filter, delay, Tone.Destination);
// Parallel routing (split signal)
const reverb = new Tone.Reverb().toDestination();
const delay = new Tone.Delay(0.2).toDestination();
synth.connect(reverb);
synth.connect(delay);
Tone.js abstracts time in musical notation:
"4n" = quarter note"8n" = eighth note"2m" = two measures"8t" = eighth note tripletCRITICAL: Always use the time parameter passed to callbacks:
// CORRECT - sample-accurate timing
const loop = new Tone.Loop((time) => {
synth.triggerAttackRelease("C4", "8n", time);
}, "4n");
// WRONG - JavaScript timing is imprecise
const loop = new Tone.Loop(() => {
synth.triggerAttackRelease("C4", "8n"); // Will drift
}, "4n");
The global timekeeper for synchronized events:
// Schedule events on the Transport
const loop = new Tone.Loop((time) => {
synth.triggerAttackRelease("C4", "8n", time);
}, "4n").start(0);
// Control the Transport
Tone.Transport.start();
Tone.Transport.stop();
Tone.Transport.pause();
Tone.Transport.bpm.value = 120; // Set tempo
triggerAttackReleaseimport * as Tone from "tone";
const synth = new Tone.Synth().toDestination();
button.addEventListener("click", async () => {
await Tone.start();
// Play C4 for an eighth note
synth.triggerAttackRelease("C4", "8n");
});
PolySynth to wrap a monophonic synthconst polySynth = new Tone.PolySynth(Tone.Synth).toDestination();
// Play a chord
polySynth.triggerAttack(["C4", "E4", "G4"]);
// Release specific notes
polySynth.triggerRelease(["E4"], "+1");
Player or SamplerTone.loaded() promiseconst player = new Tone.Player("https://example.com/audio.mp3").toDestination();
await Tone.loaded();
player.start();
// For multi-sample instruments
const sampler = new Tone.Sampler({
urls: {
C4: "C4.mp3",
"D#4": "Ds4.mp3",
"F#4": "Fs4.mp3",
},
baseUrl: "https://example.com/samples/",
}).toDestination();
await Tone.loaded();
sampler.triggerAttackRelease(["C4", "E4"], 1);
Tone.Loop or Tone.Sequence for patternsconst synth = new Tone.Synth().toDestination();
const loop = new Tone.Loop((time) => {
synth.triggerAttackRelease("C4", "8n", time);
}, "4n").start(0);
await Tone.start();
Tone.Transport.start();
const synth = new Tone.Synth();
const distortion = new Tone.Distortion(0.4);
const reverb = new Tone.Reverb({
decay: 2.5,
wet: 0.5, // 50% effect, 50% dry
});
synth.chain(distortion, reverb, Tone.Destination);
frequency, volume)rampTo, linearRampTo, exponentialRampToconst osc = new Tone.Oscillator(440, "sine").toDestination();
osc.start();
// Ramp frequency to 880 Hz over 2 seconds
osc.frequency.rampTo(880, 2);
// Set value at specific time
osc.frequency.setValueAtTime(440, "+4");
// Exponential ramp (better for frequency)
osc.frequency.exponentialRampTo(220, 1, "+4");
Tone.Draw.schedule() for visual updatesconst loop = new Tone.Loop((time) => {
synth.triggerAttackRelease("C4", "8n", time);
// Schedule visual update
Tone.Draw.schedule(() => {
element.classList.add("active");
}, time);
}, "4n");
const synth = new Tone.Synth().toDestination();
const notes = ["C4", "D4", "E4", "G4"];
const seq = new Tone.Sequence(
(time, note) => {
synth.triggerAttackRelease(note, "8n", time);
},
notes,
"8n"
).start(0);
Tone.Transport.start();
const loop = new Tone.Loop((time) => {
if (Math.random() > 0.5) {
synth.triggerAttackRelease("C4", "8n", time);
}
}, "8n");
const filter = new Tone.Filter(1000, "lowpass").toDestination();
const lfo = new Tone.LFO(4, 200, 2000); // 4Hz, 200-2000Hz range
lfo.connect(filter.frequency);
lfo.start();
Auditory processing is 10x faster than visual (~25ms vs ~250ms). Sound provides immediate feedback that makes interactions feel responsive. A button that clicks feels faster than one that doesn't, even with identical visual feedback.
Sound communicates emotion instantly. A single tone conveys success, error, or tension better than visual choreography. When audio and visuals tell the same story together, the experience is stronger than either alone.
Less is more. Most interactions should be silent. Reserve sound for moments that matter: confirmations for major actions, errors that can't be overlooked, state transitions, and notifications. Always pair sound with visuals for accessibility - sound enhances, never replaces. Study games for reference - they've perfected informative, emotional, non-intrusive audio feedback.
Good sound design transforms user experience across all platforms - web apps, mobile apps, desktop applications, and games. These principles apply universally whether creating notification sounds, UI feedback, or musical interactions.
Sound uses a universal language understood by everyone. When designing audio:
Ask foundational questions:
Consider context:
Effective notification sounds have these characteristics:
1. Distinguishable
2. Conveys meaning
3. Friendly and appropriate
4. Simple and clean
5. Unobtrusive and repeatable
6. Cuts through noise, not abrasive
For buttons, interactions, and transitions:
1. Use sparingly
2. Volume relative to purpose
3. Synchronization matters
4. Match interaction character
5. Convey depth and movement
1. Start with a sound palette
2. Match sound to purpose
3. Use any sound source
4. Layer for richness
1. Clean audio
2. Frequency filtering
3. Cross-platform design
4. Duration guidelines
5. User control
6. Synchronization precision
Implementation considerations when designing sounds:
MUST call Tone.start() from user interaction. Without this, no audio will play.
// WRONG - will fail silently
Tone.Transport.start();
// CORRECT
button.addEventListener("click", async () => {
await Tone.start();
Tone.Transport.start();
});
Always dispose of nodes when done:
const synth = new Tone.Synth().toDestination();
// When finished
synth.dispose();
// For arrays of instruments
players.forEach((player) => player.dispose());
JavaScript callbacks are NOT precise. Always use the time parameter:
// WRONG - will drift out of sync
setInterval(() => {
synth.triggerAttackRelease("C4", "8n");
}, 250);
// CORRECT - sample-accurate
new Tone.Loop((time) => {
synth.triggerAttackRelease("C4", "8n", time);
}, "4n").start(0);
Wait for samples to load before playing:
const sampler = new Tone.Sampler({
urls: { C4: "piano.mp3" },
baseUrl: "/audio/",
}).toDestination();
// WRONG - may not be loaded yet
sampler.triggerAttack("C4");
// CORRECT
await Tone.loaded();
sampler.triggerAttack("C4");
Basic synths are monophonic (one note at a time):
// Only plays one note
const mono = new Tone.Synth().toDestination();
mono.triggerAttack(["C4", "E4", "G4"]); // Only C4 plays
// Plays all notes
const poly = new Tone.PolySynth(Tone.Synth).toDestination();
poly.triggerAttack(["C4", "E4", "G4"]); // All play
Notes can be specified multiple ways:
synth.triggerAttackRelease("C4", "8n"); // Pitch-octave notation
synth.triggerAttackRelease(440, "8n"); // Frequency in Hz
synth.triggerAttackRelease("A4", "8n"); // A4 = 440Hz
Two timing systems exist:
Tone.now(); // AudioContext time (always running)
Tone.Transport.seconds; // Transport time (starts at 0)
// Schedule on AudioContext
synth.triggerAttackRelease("C4", "8n", Tone.now() + 1);
// Schedule on Transport
Tone.Transport.schedule((time) => {
synth.triggerAttackRelease("C4", "8n", time);
}, "1m");
ToneAudioNode (base class)
├── Source (audio generators)
│ ├── Oscillator, Player, Noise
│ └── Instrument
│ ├── Synth, FMSynth, AMSynth
│ ├── Sampler
│ └── PolySynth
├── Effect (audio processors)
│ ├── Filter, Delay, Reverb
│ ├── Distortion, Chorus, Phaser
│ └── PitchShift, FrequencyShifter
├── Component (building blocks)
│ ├── Envelope, Filter, LFO
│ └── Channel, Volume, Panner
└── Signal (parameter automation)
├── Signal, Add, Multiply
└── Scale, WaveShaper
Tone.Synth - Basic single-oscillator synthTone.FMSynth - Frequency modulation synthesisTone.AMSynth - Amplitude modulation synthesisTone.MonoSynth - Monophonic with filter and envelopeTone.DuoSynth - Two-voice synthTone.MembraneSynth - Percussive synthTone.MetalSynth - Metallic soundsTone.NoiseSynth - Noise-based synthesisTone.PluckSynth - Plucked string modelTone.PolySynth - Polyphonic wrapperTone.Sampler - Multi-sample instrumentTone.Filter - Lowpass, highpass, bandpass, etc.Tone.Reverb - Convolution reverbTone.Delay / Tone.FeedbackDelay - Echo effectsTone.Distortion - Waveshaping distortionTone.Chorus - Chorus effectTone.Phaser - Phaser effectTone.PitchShift - Real-time pitch shiftingTone.Compressor - Dynamic range compressionTone.Limiter - Brick wall limiter"4n" - Quarter note"8n" - Eighth note"16n" - Sixteenth note"2m" - Two measures"8t" - Eighth note triplet"1:0:0" - Bars:Beats:Sixteenths0.5 - Seconds (number)Machine endpoints, protocol fit, contract coverage, invocation examples, and guardrails for agent-to-agent use.
Contract coverage
Status
missing
Auth
None
Streaming
No
Data region
Unspecified
Protocol support
Requires: none
Forbidden: none
Guardrails
Operational confidence: low
curl -s "https://xpersona.co/api/v1/agents/plyght-tonejs-skill/snapshot"
curl -s "https://xpersona.co/api/v1/agents/plyght-tonejs-skill/contract"
curl -s "https://xpersona.co/api/v1/agents/plyght-tonejs-skill/trust"
Trust and runtime signals, benchmark suites, failure patterns, and practical risk constraints.
Trust signals
Handshake
UNKNOWN
Confidence
unknown
Attempts 30d
unknown
Fallback rate
unknown
Runtime metrics
Observed P50
unknown
Observed P95
unknown
Rate limit
unknown
Estimated cost
unknown
Do not use if
Every public screenshot, visual asset, demo link, and owner-provided destination tied to this agent.
Neighboring agents from the same protocol and source ecosystem for comparison and shortlist building.
Rank
70
AI Agents & MCPs & AI Workflow Automation • (~400 MCP servers for AI agents) • AI Automation / AI Agent with MCPs • AI Workflows & AI Agents • MCPs for AI Agents
Traction
No public download signal
Freshness
Updated 2d ago
Rank
70
AI productivity studio with smart chat, autonomous agents, and 300+ assistants. Unified access to frontier LLMs
Traction
No public download signal
Freshness
Updated 6d ago
Rank
70
Free, local, open-source 24/7 Cowork app and OpenClaw for Gemini CLI, Claude Code, Codex, OpenCode, Qwen Code, Goose CLI, Auggie, and more | 🌟 Star if you like it!
Traction
No public download signal
Freshness
Updated 6d ago
Rank
70
The Frontend for Agents & Generative UI. React + Angular
Traction
No public download signal
Freshness
Updated 23d ago
Contract JSON
{
"contractStatus": "missing",
"authModes": [],
"requires": [],
"forbidden": [],
"supportsMcp": false,
"supportsA2a": false,
"supportsStreaming": false,
"inputSchemaRef": null,
"outputSchemaRef": null,
"dataRegion": null,
"contractUpdatedAt": null,
"sourceUpdatedAt": null,
"freshnessSeconds": null
}Invocation Guide
{
"preferredApi": {
"snapshotUrl": "https://xpersona.co/api/v1/agents/plyght-tonejs-skill/snapshot",
"contractUrl": "https://xpersona.co/api/v1/agents/plyght-tonejs-skill/contract",
"trustUrl": "https://xpersona.co/api/v1/agents/plyght-tonejs-skill/trust"
},
"curlExamples": [
"curl -s \"https://xpersona.co/api/v1/agents/plyght-tonejs-skill/snapshot\"",
"curl -s \"https://xpersona.co/api/v1/agents/plyght-tonejs-skill/contract\"",
"curl -s \"https://xpersona.co/api/v1/agents/plyght-tonejs-skill/trust\""
],
"jsonRequestTemplate": {
"query": "summarize this repo",
"constraints": {
"maxLatencyMs": 2000,
"protocolPreference": [
"OPENCLEW"
]
}
},
"jsonResponseTemplate": {
"ok": true,
"result": {
"summary": "...",
"confidence": 0.9
},
"meta": {
"source": "GITHUB_OPENCLEW",
"generatedAt": "2026-04-17T02:22:00.405Z"
}
},
"retryPolicy": {
"maxAttempts": 3,
"backoffMs": [
500,
1500,
3500
],
"retryableConditions": [
"HTTP_429",
"HTTP_503",
"NETWORK_TIMEOUT"
]
}
}Trust JSON
{
"status": "unavailable",
"handshakeStatus": "UNKNOWN",
"verificationFreshnessHours": null,
"reputationScore": null,
"p95LatencyMs": null,
"successRate30d": null,
"fallbackRate": null,
"attempts30d": null,
"trustUpdatedAt": null,
"trustConfidence": "unknown",
"sourceUpdatedAt": null,
"freshnessSeconds": null
}Capability Matrix
{
"rows": [
{
"key": "OPENCLEW",
"type": "protocol",
"support": "unknown",
"confidenceSource": "profile",
"notes": "Listed on profile"
},
{
"key": "be",
"type": "capability",
"support": "supported",
"confidenceSource": "profile",
"notes": "Declared in agent profile metadata"
}
],
"flattenedTokens": "protocol:OPENCLEW|unknown|profile capability:be|supported|profile"
}Facts JSON
[
{
"factKey": "docs_crawl",
"category": "integration",
"label": "Crawlable docs",
"value": "6 indexed pages on the official domain",
"href": "https://github.com/login?return_to=https%3A%2F%2Fgithub.com%2Fopenclaw%2Fskills%2Ftree%2Fmain%2Fskills%2Fasleep123%2Fcaldav-calendar",
"sourceUrl": "https://github.com/login?return_to=https%3A%2F%2Fgithub.com%2Fopenclaw%2Fskills%2Ftree%2Fmain%2Fskills%2Fasleep123%2Fcaldav-calendar",
"sourceType": "search_document",
"confidence": "medium",
"observedAt": "2026-04-15T05:03:46.393Z",
"isPublic": true
},
{
"factKey": "vendor",
"category": "vendor",
"label": "Vendor",
"value": "Plyght",
"href": "https://github.com/plyght/tonejs-skill",
"sourceUrl": "https://github.com/plyght/tonejs-skill",
"sourceType": "profile",
"confidence": "medium",
"observedAt": "2026-04-15T03:15:27.180Z",
"isPublic": true
},
{
"factKey": "protocols",
"category": "compatibility",
"label": "Protocol compatibility",
"value": "OpenClaw",
"href": "https://xpersona.co/api/v1/agents/plyght-tonejs-skill/contract",
"sourceUrl": "https://xpersona.co/api/v1/agents/plyght-tonejs-skill/contract",
"sourceType": "contract",
"confidence": "medium",
"observedAt": "2026-04-15T03:15:27.180Z",
"isPublic": true
},
{
"factKey": "traction",
"category": "adoption",
"label": "Adoption signal",
"value": "1 GitHub stars",
"href": "https://github.com/plyght/tonejs-skill",
"sourceUrl": "https://github.com/plyght/tonejs-skill",
"sourceType": "profile",
"confidence": "medium",
"observedAt": "2026-04-15T03:15:27.180Z",
"isPublic": true
},
{
"factKey": "handshake_status",
"category": "security",
"label": "Handshake status",
"value": "UNKNOWN",
"href": "https://xpersona.co/api/v1/agents/plyght-tonejs-skill/trust",
"sourceUrl": "https://xpersona.co/api/v1/agents/plyght-tonejs-skill/trust",
"sourceType": "trust",
"confidence": "medium",
"observedAt": null,
"isPublic": true
}
]Change Events JSON
[
{
"eventType": "docs_update",
"title": "Docs refreshed: Sign in to GitHub · GitHub",
"description": "Fresh crawlable documentation was indexed for the official domain.",
"href": "https://github.com/login?return_to=https%3A%2F%2Fgithub.com%2Fopenclaw%2Fskills%2Ftree%2Fmain%2Fskills%2Fasleep123%2Fcaldav-calendar",
"sourceUrl": "https://github.com/login?return_to=https%3A%2F%2Fgithub.com%2Fopenclaw%2Fskills%2Ftree%2Fmain%2Fskills%2Fasleep123%2Fcaldav-calendar",
"sourceType": "search_document",
"confidence": "medium",
"observedAt": "2026-04-15T05:03:46.393Z",
"isPublic": true
}
]Sponsored
Ads related to tonejs and adjacent AI workflows.