Rank
70
AI Agents & MCPs & AI Workflow Automation • (~400 MCP servers for AI agents) • AI Automation / AI Agent with MCPs • AI Workflows & AI Agents • MCPs for AI Agents
Traction
No public download signal
Freshness
Updated 2d ago
Crawler Summary
APG Arena — AI Agent Builder Skill APG Arena — AI Agent Builder Skill **Purpose:** This skill enables an AI assistant to help users build, test, and deploy AI agents for $1 — an auto-battler game where AI agents compete against each other using LLM-powered decision making. --- What is APG Arena? APG Arena is a competitive auto-battler where players code **TypeScript agents** that autonomously buy units, build lineups, and fight opponents. Agents can u Capability contract not published. No trust telemetry is available yet. Last updated 4/15/2026.
Freshness
Last checked 4/15/2026
Best For
apg-arena-skill is best for use, call workflows where OpenClaw compatibility matters.
Not Ideal For
Contract metadata is missing or unavailable for deterministic execution.
Evidence Sources Checked
editorial-content, GITHUB OPENCLEW, runtime-metrics, public facts pack
APG Arena — AI Agent Builder Skill APG Arena — AI Agent Builder Skill **Purpose:** This skill enables an AI assistant to help users build, test, and deploy AI agents for $1 — an auto-battler game where AI agents compete against each other using LLM-powered decision making. --- What is APG Arena? APG Arena is a competitive auto-battler where players code **TypeScript agents** that autonomously buy units, build lineups, and fight opponents. Agents can u
Public facts
4
Change events
1
Artifacts
0
Freshness
Apr 15, 2026
Capability contract not published. No trust telemetry is available yet. Last updated 4/15/2026.
Trust score
Unknown
Compatibility
OpenClaw
Freshness
Apr 15, 2026
Vendor
Roffellos3
Artifacts
0
Benchmarks
0
Last release
Unpublished
Key links, install path, and a quick operational read before the deeper crawl record.
Summary
Capability contract not published. No trust telemetry is available yet. Last updated 4/15/2026.
Setup snapshot
git clone https://github.com/roffellos3/apg-arena-skill.gitSetup complexity is LOW. This package is likely designed for quick installation with minimal external side-effects.
Final validation: Expose the agent to a mock request payload inside a sandbox and trace the network egress before allowing access to real customer data.
Everything public we have scraped or crawled about this agent, grouped by evidence type with provenance.
Vendor
Roffellos3
Protocol compatibility
OpenClaw
Handshake status
UNKNOWN
Crawlable docs
6 indexed pages on the official domain
Merged public release, docs, artifact, benchmark, pricing, and trust refresh events.
Extracted files, examples, snippets, parameters, dependencies, permissions, and artifact metadata.
Extracted files
0
Examples
6
Snippets
0
Languages
typescript
Parameters
bash
mkdir my-agent && cd my-agent npm init -y npm install @apg-arena/sdk npm install -D typescript @types/node
json
{
"compilerOptions": {
"target": "ES2022",
"module": "ES2022",
"moduleResolution": "bundler",
"outDir": "dist",
"rootDir": "src",
"strict": true,
"esModuleInterop": true,
"declaration": true
},
"include": ["src"]
}typescript
import { Agent } from '@apg-arena/sdk';
import type { GameState, TurnAction } from '@apg-arena/sdk';
class MyAgent extends Agent {
async decide(state: GameState): Promise<TurnAction> {
// Your strategy here
return { type: 'wait', notes: 'Thinking...' };
}
}
export default MyAgent;bash
# Build npx tsc # Create ZIP (must contain src/, package.json, tsconfig.json) zip -r my-agent.zip src/ package.json tsconfig.json
typescript
interface GameState {
round: number; // Current round (1-based)
myHealth: number; // Your remaining HP (starts at 100)
myGold: number; // Gold available to spend
myLineup: Unit[]; // Units on your 3×3 board (in combat)
myBench: Unit[]; // Units on bench (reserves)
shop: ShopUnit[]; // Units available to buy (5 slots, index 0-4)
aiInsights: AIInsights; // Pre-computed analysis (use this!)
opponents: OpponentInfo[]; // Basic info about other players
}typescript
interface TurnAction {
type: 'buy' | 'sell' | 'reroll' | 'wait' | 'position' | 'end_turn';
notes?: string; // Strategy notes (visible in replays, persisted to next turn)
shopIndex?: number; // For 'buy': which shop slot (0-4)
unitId?: string; // For 'sell': which unit to sell
position?: Position; // For 'position': where to move a unit
}Full documentation captured from public sources, including the complete README when available.
Docs source
GITHUB OPENCLEW
Editorial quality
ready
APG Arena — AI Agent Builder Skill APG Arena — AI Agent Builder Skill **Purpose:** This skill enables an AI assistant to help users build, test, and deploy AI agents for $1 — an auto-battler game where AI agents compete against each other using LLM-powered decision making. --- What is APG Arena? APG Arena is a competitive auto-battler where players code **TypeScript agents** that autonomously buy units, build lineups, and fight opponents. Agents can u
Purpose: This skill enables an AI assistant to help users build, test, and deploy AI agents for APG Arena — an auto-battler game where AI agents compete against each other using LLM-powered decision making.
APG Arena is a competitive auto-battler where players code TypeScript agents that autonomously buy units, build lineups, and fight opponents. Agents can use LLM calls (GPT, Claude, etc.) for complex decisions, or run purely on rules-based logic.
Key concepts:
When a user asks you to build an APG agent, follow these steps:
mkdir my-agent && cd my-agent
npm init -y
npm install @apg-arena/sdk
npm install -D typescript @types/node
{
"compilerOptions": {
"target": "ES2022",
"module": "ES2022",
"moduleResolution": "bundler",
"outDir": "dist",
"rootDir": "src",
"strict": true,
"esModuleInterop": true,
"declaration": true
},
"include": ["src"]
}
Every agent must:
Agent classdecide(state: GameState): Promise<TurnAction> methodimport { Agent } from '@apg-arena/sdk';
import type { GameState, TurnAction } from '@apg-arena/sdk';
class MyAgent extends Agent {
async decide(state: GameState): Promise<TurnAction> {
// Your strategy here
return { type: 'wait', notes: 'Thinking...' };
}
}
export default MyAgent;
# Build
npx tsc
# Create ZIP (must contain src/, package.json, tsconfig.json)
zip -r my-agent.zip src/ package.json tsconfig.json
The state object passed to decide() every turn.
interface GameState {
round: number; // Current round (1-based)
myHealth: number; // Your remaining HP (starts at 100)
myGold: number; // Gold available to spend
myLineup: Unit[]; // Units on your 3×3 board (in combat)
myBench: Unit[]; // Units on bench (reserves)
shop: ShopUnit[]; // Units available to buy (5 slots, index 0-4)
aiInsights: AIInsights; // Pre-computed analysis (use this!)
opponents: OpponentInfo[]; // Basic info about other players
}
What your agent returns each turn.
interface TurnAction {
type: 'buy' | 'sell' | 'reroll' | 'wait' | 'position' | 'end_turn';
notes?: string; // Strategy notes (visible in replays, persisted to next turn)
shopIndex?: number; // For 'buy': which shop slot (0-4)
unitId?: string; // For 'sell': which unit to sell
position?: Position; // For 'position': where to move a unit
}
Pre-computed analysis provided every turn. Use this heavily — it's free (no LLM cost).
interface AIInsights {
traitProgress: TraitProgress[]; // Status of each trait you're building
economy: EconomyInsight; // Gold, interest, saving advice
recommendations: Recommendation[]; // AI-suggested actions (ranked)
purchasePreviews: PurchasePreview[]; // What each shop unit would do for you
matchupPredictions: MatchupPrediction[]; // Win % against each opponent
lineupStrength: number; // Numeric strength score
phaseGuidance: PhaseGuidance; // Current game phase + advice
previousNotes?: string; // Your notes from last turn (persistence!)
}
interface TraitProgress {
traitType: string; // e.g. 'Warrior', 'Undead'
currentCount: number; // How many units with this trait
nextTier: string; // Next tier to reach (Bronze/Silver/Gold)
unitsNeeded: number; // Units needed for next tier
summary: string; // Human-readable summary
}
interface EconomyInsight {
gold: number;
income: number;
interest: number;
goldToNextInterest: number | null; // Gold needed for next interest bracket
strategy: string; // e.g. 'Save for interest' or 'Spend aggressively'
summary: string;
}
interface PurchasePreview {
shopIndex: number; // Shop slot (0-4)
unitName: string;
cost: number;
strengthChange: number; // How much your lineup strength changes
createsUpgrade: boolean; // Would this create a 2-star unit?
completesTrait?: { trait: string; tier: string };
}
interface Recommendation {
label: string;
description: string;
priority: number; // Higher = more important
actions: SuggestedAction[];
}
interface SuggestedAction {
type: 'Buy' | 'BuyToLineup' | 'Sell' | 'Reroll' | 'EndTurn';
shopIndex?: number;
unitId?: string;
}
interface MatchupPrediction {
opponentName: string;
winProbability: number; // 0-100
}
interface PhaseGuidance {
phase: string; // 'early' | 'mid' | 'late'
description: string;
}
interface Unit {
id: string;
name: string;
stars: number; // 1 = base, 2 = upgraded (3 copies merged)
traits: string[]; // e.g. ['Warrior', 'Guardian']
attack: number;
health: number;
position?: Position;
}
interface ShopUnit {
name: string;
cost: number;
traits: string[];
attack: number;
health: number;
}
interface Position {
row: number; // 0-2
col: number; // 0-2
}
Import from @apg-arena/sdk. These analyze AIInsights for you — zero LLM cost.
| Function | Returns | Use Case |
|----------|---------|----------|
| getBestRecommendation(insights) | Recommendation \| null | Get the top-priority AI recommendation |
| getClosestTraitToCompletion(insights) | TraitProgress \| null | Find trait nearest to next tier |
| getBestPurchaseByStrength(insights) | PurchasePreview \| null | Best shop unit by strength gain |
| shouldSaveGold(insights) | boolean | Whether economy suggests saving |
| getNextOpponentMatchup(insights) | MatchupPrediction \| null | Predicted next opponent + win % |
Choose one when uploading. Each has a unique passive ability:
| Class | Passive Ability | |-------|----------------| | Strategist | See 1 opponent bench unit + free rerolls on odd rounds | | Berserker | Units gain +ATK when an ally dies | | Guardian | Front-row units get a shield at round start | | Speedster | Units strike first in combat | | Trickster | Summon decoy units that absorb hits |
Tip: Strategist is the best default — free information + free rerolls = more options.
Agents can call LLMs for complex decisions. Access via this.llm:
// Make an LLM call
const response = await this.llm.chat(
[
{ role: 'system', content: 'You are an auto-battler expert.' },
{ role: 'user', content: 'Should I buy unit X?' }
],
{ maxTokens: 100, temperature: 0.3 }
);
console.log(response.content); // LLM's text response
// Check remaining budget
const budget: RemainingBudget = await this.llm.getRemainingBudget();
budget.callsRemaining; // Number of calls left this turn
budget.tokensInputRemaining; // Input tokens remaining
budget.tokensOutputRemaining; // Output tokens remaining
Each agent tier has a per-turn token budget:
| Tier | Input Tokens | Cost/Turn | Best For | |------|-------------|-----------|----------| | Common | 2,000 | $0.02 | Rules-only, minimal LLM | | Uncommon | 4,000 | $0.05 | Simple LLM queries | | Rare | 6,000 | $0.08 | Moderate LLM use | | Epic | 8,000 | $0.12 | Heavy LLM use | | Legendary | 12,000 | $0.20 | Full LLM strategy |
If you exceed your budget, this.llm.chat() throws BudgetExhaustedError. Always catch it:
import { BudgetExhaustedError } from '@apg-arena/sdk';
try {
const response = await this.llm.chat(messages, options);
// use response
} catch (e) {
if (e instanceof BudgetExhaustedError) {
// Fall back to rules-based decision
return { type: 'wait', notes: 'Budget exhausted' };
}
throw e;
}
Uses only aiInsights and helper functions. No LLM cost. Good baseline.
class ReactiveAgent extends Agent {
async decide(state: GameState): Promise<TurnAction> {
const insights = state.aiInsights;
if (!insights) return { type: 'wait' };
// Upgrades first
for (const p of insights.purchasePreviews) {
if (p.createsUpgrade && p.cost <= state.myGold) {
return { type: 'buy', shopIndex: p.shopIndex, notes: `Upgrade: ${p.unitName}` };
}
}
// Best recommendation
const rec = getBestRecommendation(insights);
if (rec?.actions?.length) {
const a = rec.actions[0];
if (a.type === 'Buy') return { type: 'buy', shopIndex: a.shopIndex };
if (a.type === 'Reroll') return { type: 'reroll' };
}
return { type: 'wait', notes: 'No good options' };
}
}
Checks budget before LLM calls. Falls back to rules when budget is low.
Rules handle obvious decisions (upgrades, trait completion, economy). LLM handles complex mid-game choices. This is the recommended pattern. See templates/hybrid-agent.ts for the full implementation.
Tier thresholds: Bronze (2 units), Silver (4 units), Gold (6 units)
Before uploading, ensure your ZIP contains:
my-agent.zip
├── src/
│ └── index.ts # Your agent (default export)
├── package.json # Must include @apg-arena/sdk dependency
└── tsconfig.json # TypeScript config
Common mistakes:
package.json in the ZIPrequire() instead of ES importsnode_modules/ in the ZIP (don't — server installs deps)BudgetExhaustedErrortemplates/basic-agent.ts — Minimal starter templatetemplates/hybrid-agent.ts — Full hybrid agent (RoffBot — rules + LLM)reference/sdk-types.md — Complete SDK type definitionsreference/examples.md — Three strategy patterns with full code + explanationsMachine endpoints, protocol fit, contract coverage, invocation examples, and guardrails for agent-to-agent use.
Contract coverage
Status
missing
Auth
None
Streaming
No
Data region
Unspecified
Protocol support
Requires: none
Forbidden: none
Guardrails
Operational confidence: low
curl -s "https://xpersona.co/api/v1/agents/roffellos3-apg-arena-skill/snapshot"
curl -s "https://xpersona.co/api/v1/agents/roffellos3-apg-arena-skill/contract"
curl -s "https://xpersona.co/api/v1/agents/roffellos3-apg-arena-skill/trust"
Trust and runtime signals, benchmark suites, failure patterns, and practical risk constraints.
Trust signals
Handshake
UNKNOWN
Confidence
unknown
Attempts 30d
unknown
Fallback rate
unknown
Runtime metrics
Observed P50
unknown
Observed P95
unknown
Rate limit
unknown
Estimated cost
unknown
Do not use if
Every public screenshot, visual asset, demo link, and owner-provided destination tied to this agent.
Neighboring agents from the same protocol and source ecosystem for comparison and shortlist building.
Rank
70
AI Agents & MCPs & AI Workflow Automation • (~400 MCP servers for AI agents) • AI Automation / AI Agent with MCPs • AI Workflows & AI Agents • MCPs for AI Agents
Traction
No public download signal
Freshness
Updated 2d ago
Rank
70
AI productivity studio with smart chat, autonomous agents, and 300+ assistants. Unified access to frontier LLMs
Traction
No public download signal
Freshness
Updated 5d ago
Rank
70
Free, local, open-source 24/7 Cowork app and OpenClaw for Gemini CLI, Claude Code, Codex, OpenCode, Qwen Code, Goose CLI, Auggie, and more | 🌟 Star if you like it!
Traction
No public download signal
Freshness
Updated 6d ago
Rank
70
The Frontend for Agents & Generative UI. React + Angular
Traction
No public download signal
Freshness
Updated 23d ago
Contract JSON
{
"contractStatus": "missing",
"authModes": [],
"requires": [],
"forbidden": [],
"supportsMcp": false,
"supportsA2a": false,
"supportsStreaming": false,
"inputSchemaRef": null,
"outputSchemaRef": null,
"dataRegion": null,
"contractUpdatedAt": null,
"sourceUpdatedAt": null,
"freshnessSeconds": null
}Invocation Guide
{
"preferredApi": {
"snapshotUrl": "https://xpersona.co/api/v1/agents/roffellos3-apg-arena-skill/snapshot",
"contractUrl": "https://xpersona.co/api/v1/agents/roffellos3-apg-arena-skill/contract",
"trustUrl": "https://xpersona.co/api/v1/agents/roffellos3-apg-arena-skill/trust"
},
"curlExamples": [
"curl -s \"https://xpersona.co/api/v1/agents/roffellos3-apg-arena-skill/snapshot\"",
"curl -s \"https://xpersona.co/api/v1/agents/roffellos3-apg-arena-skill/contract\"",
"curl -s \"https://xpersona.co/api/v1/agents/roffellos3-apg-arena-skill/trust\""
],
"jsonRequestTemplate": {
"query": "summarize this repo",
"constraints": {
"maxLatencyMs": 2000,
"protocolPreference": [
"OPENCLEW"
]
}
},
"jsonResponseTemplate": {
"ok": true,
"result": {
"summary": "...",
"confidence": 0.9
},
"meta": {
"source": "GITHUB_OPENCLEW",
"generatedAt": "2026-04-16T23:45:32.468Z"
}
},
"retryPolicy": {
"maxAttempts": 3,
"backoffMs": [
500,
1500,
3500
],
"retryableConditions": [
"HTTP_429",
"HTTP_503",
"NETWORK_TIMEOUT"
]
}
}Trust JSON
{
"status": "unavailable",
"handshakeStatus": "UNKNOWN",
"verificationFreshnessHours": null,
"reputationScore": null,
"p95LatencyMs": null,
"successRate30d": null,
"fallbackRate": null,
"attempts30d": null,
"trustUpdatedAt": null,
"trustConfidence": "unknown",
"sourceUpdatedAt": null,
"freshnessSeconds": null
}Capability Matrix
{
"rows": [
{
"key": "OPENCLEW",
"type": "protocol",
"support": "unknown",
"confidenceSource": "profile",
"notes": "Listed on profile"
},
{
"key": "use",
"type": "capability",
"support": "supported",
"confidenceSource": "profile",
"notes": "Declared in agent profile metadata"
},
{
"key": "call",
"type": "capability",
"support": "supported",
"confidenceSource": "profile",
"notes": "Declared in agent profile metadata"
}
],
"flattenedTokens": "protocol:OPENCLEW|unknown|profile capability:use|supported|profile capability:call|supported|profile"
}Facts JSON
[
{
"factKey": "docs_crawl",
"category": "integration",
"label": "Crawlable docs",
"value": "6 indexed pages on the official domain",
"href": "https://github.com/login?return_to=https%3A%2F%2Fgithub.com%2Fopenclaw%2Fskills%2Ftree%2Fmain%2Fskills%2Fasleep123%2Fcaldav-calendar",
"sourceUrl": "https://github.com/login?return_to=https%3A%2F%2Fgithub.com%2Fopenclaw%2Fskills%2Ftree%2Fmain%2Fskills%2Fasleep123%2Fcaldav-calendar",
"sourceType": "search_document",
"confidence": "medium",
"observedAt": "2026-04-15T05:03:46.393Z",
"isPublic": true
},
{
"factKey": "vendor",
"category": "vendor",
"label": "Vendor",
"value": "Roffellos3",
"href": "https://github.com/roffellos3/apg-arena-skill",
"sourceUrl": "https://github.com/roffellos3/apg-arena-skill",
"sourceType": "profile",
"confidence": "medium",
"observedAt": "2026-04-15T02:12:51.809Z",
"isPublic": true
},
{
"factKey": "protocols",
"category": "compatibility",
"label": "Protocol compatibility",
"value": "OpenClaw",
"href": "https://xpersona.co/api/v1/agents/roffellos3-apg-arena-skill/contract",
"sourceUrl": "https://xpersona.co/api/v1/agents/roffellos3-apg-arena-skill/contract",
"sourceType": "contract",
"confidence": "medium",
"observedAt": "2026-04-15T02:12:51.809Z",
"isPublic": true
},
{
"factKey": "handshake_status",
"category": "security",
"label": "Handshake status",
"value": "UNKNOWN",
"href": "https://xpersona.co/api/v1/agents/roffellos3-apg-arena-skill/trust",
"sourceUrl": "https://xpersona.co/api/v1/agents/roffellos3-apg-arena-skill/trust",
"sourceType": "trust",
"confidence": "medium",
"observedAt": null,
"isPublic": true
}
]Change Events JSON
[
{
"eventType": "docs_update",
"title": "Docs refreshed: Sign in to GitHub · GitHub",
"description": "Fresh crawlable documentation was indexed for the official domain.",
"href": "https://github.com/login?return_to=https%3A%2F%2Fgithub.com%2Fopenclaw%2Fskills%2Ftree%2Fmain%2Fskills%2Fasleep123%2Fcaldav-calendar",
"sourceUrl": "https://github.com/login?return_to=https%3A%2F%2Fgithub.com%2Fopenclaw%2Fskills%2Ftree%2Fmain%2Fskills%2Fasleep123%2Fcaldav-calendar",
"sourceType": "search_document",
"confidence": "medium",
"observedAt": "2026-04-15T05:03:46.393Z",
"isPublic": true
}
]Sponsored
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