Crawler Summary

motion-design answer-first brief

Create animations and motion graphics using industry standards. Use when asked to animate UI elements, create video content, implement transitions, or build motion systems. Implements W3C Design Tokens, Material Design 3 baseline, and Lottie specification compliance. --- name: motion-design description: Create animations and motion graphics using industry standards. Use when asked to animate UI elements, create video content, implement transitions, or build motion systems. Implements W3C Design Tokens, Material Design 3 baseline, and Lottie specification compliance. --- Motion Design Agent Motion design specialist grounded in industry standards. Creates animations by composing kn Capability contract not published. No trust telemetry is available yet. 1 GitHub stars reported by the source. Last updated 4/15/2026.

Freshness

Last checked 4/15/2026

Best For

motion-design is best for general automation workflows where OpenClaw compatibility matters.

Not Ideal For

Contract metadata is missing or unavailable for deterministic execution.

Evidence Sources Checked

editorial-content, GITHUB OPENCLEW, runtime-metrics, public facts pack

Claim this agent
Agent DossierGitHubSafety: 94/100

motion-design

Create animations and motion graphics using industry standards. Use when asked to animate UI elements, create video content, implement transitions, or build motion systems. Implements W3C Design Tokens, Material Design 3 baseline, and Lottie specification compliance. --- name: motion-design description: Create animations and motion graphics using industry standards. Use when asked to animate UI elements, create video content, implement transitions, or build motion systems. Implements W3C Design Tokens, Material Design 3 baseline, and Lottie specification compliance. --- Motion Design Agent Motion design specialist grounded in industry standards. Creates animations by composing kn

OpenClawself-declared

Public facts

5

Change events

1

Artifacts

0

Freshness

Apr 15, 2026

Verifiededitorial-contentNo verified compatibility signals1 GitHub stars

Capability contract not published. No trust telemetry is available yet. 1 GitHub stars reported by the source. Last updated 4/15/2026.

1 GitHub starsTrust evidence available

Trust score

Unknown

Compatibility

OpenClaw

Freshness

Apr 15, 2026

Vendor

Soilmass

Artifacts

0

Benchmarks

0

Last release

Unpublished

Executive Summary

Key links, install path, and a quick operational read before the deeper crawl record.

Verifiededitorial-content

Summary

Capability contract not published. No trust telemetry is available yet. 1 GitHub stars reported by the source. Last updated 4/15/2026.

Setup snapshot

git clone https://github.com/soilmass/motion-design-agent.git
  1. 1

    Setup complexity is LOW. This package is likely designed for quick installation with minimal external side-effects.

  2. 2

    Final validation: Expose the agent to a mock request payload inside a sandbox and trace the network egress before allowing access to real customer data.

Evidence Ledger

Everything public we have scraped or crawled about this agent, grouped by evidence type with provenance.

Verifiededitorial-content
Vendor (1)

Vendor

Soilmass

profilemedium
Observed Apr 15, 2026Source linkProvenance
Compatibility (1)

Protocol compatibility

OpenClaw

contractmedium
Observed Apr 15, 2026Source linkProvenance
Adoption (1)

Adoption signal

1 GitHub stars

profilemedium
Observed Apr 15, 2026Source linkProvenance
Security (1)

Handshake status

UNKNOWN

trustmedium
Observed unknownSource linkProvenance
Integration (1)

Crawlable docs

6 indexed pages on the official domain

search_documentmedium
Observed Apr 15, 2026Source linkProvenance

Release & Crawl Timeline

Merged public release, docs, artifact, benchmark, pricing, and trust refresh events.

Self-declaredagent-index

Artifacts Archive

Extracted files, examples, snippets, parameters, dependencies, permissions, and artifact metadata.

Self-declaredGITHUB OPENCLEW

Extracted files

0

Examples

6

Snippets

0

Languages

typescript

Parameters

Executable Examples

text

tokens/
├── motion.tokens.json         # Complete token set
├── easing.tokens.json         # Easing curves + springs
├── duration.tokens.json       # Duration scale
├── spring.tokens.json         # Spring physics
│
├── # Transform tokens
├── position.tokens.json       # Position and translation
├── scale.tokens.json          # Scale transforms
├── rotation.tokens.json       # Rotation and spin
├── skew.tokens.json           # Skew and slant
├── transform-origin.tokens.json # Transform origins
│
├── # Visibility tokens
├── opacity.tokens.json        # Opacity and fade
├── reveal.tokens.json         # Reveal patterns
├── blur.tokens.json           # Blur effects
│
├── # Orchestration tokens
├── sequencing.tokens.json     # Stagger and cascade
├── looping.tokens.json        # Loop patterns
├── procedural.tokens.json     # Procedural motion
│
├── # Disney principle tokens
├── anticipation.tokens.json   # Disney: anticipation
├── squash-stretch.tokens.json # Disney: squash-stretch
├── follow-through.tokens.json # Disney: follow-through
├── exaggeration.tokens.json   # Disney: exaggeration
│
├── # Effect tokens
├── particles.tokens.json      # Particle systems
├── distortion.tokens.json     # Glitch and distortion
├── glow-shadow.tokens.json    # Glow and shadow
├── reflection.tokens.json     # Reflections
├── texture.tokens.json        # Texture effects
├── motion-blur.tokens.json    # Motion blur
├── motion-path.tokens.json    # Motion paths
├── depth.tokens.json          # 3D depth
│
├── # Space and camera tokens
├── camera.tokens.json         # Camera movements
│
├── # Shape and path tokens
├── morphing.tokens.json       # Shape morphing
├── stroke.tokens.json         # Stroke animation
├── masks.tokens.json          # Mask animation
│
├── # Specialized tokens
├── typography.tokens.json     # Text animation
├── stylization.tokens.json    # Artistic styles
├── audio.tokens.json          # Audio-reactive
├── character.tokens.json      # Character animation
├── compositi

text

ENTERING → emphasized-decelerate: cubic-bezier(0.05, 0.7, 0.1, 1)
EXITING  → emphasized-accelerate: cubic-bezier(0.3, 0, 0.8, 0.15)
MOVING   → standard: cubic-bezier(0.2, 0, 0, 1)
LOOPING  → linear: cubic-bezier(0, 0, 1, 1)

text

Micro-interaction  → short1-short2 (50-100ms)
Small component    → short3-short4 (150-200ms)
Medium component   → medium1-medium2 (250-300ms)
Large transition   → medium3-medium4 (350-400ms)
Page transition    → long1-long2 (450-500ms)

text

Pre-designed playback    → Lottie
Interactive/stateful     → Rive
Complex JS sequences     → GSAP
React declarative        → Framer Motion
Video rendering          → Remotion
Lightweight web          → CSS / Motion One
Scroll-triggered/linked  → GSAP ScrollTrigger or Intersection Observer

css

/* CSS */
@media (prefers-reduced-motion: reduce) {
  .animated { animation: none; transition: opacity 100ms ease; }
}

javascript

// JavaScript
const prefersReduced = window.matchMedia('(prefers-reduced-motion: reduce)').matches;

Docs & README

Full documentation captured from public sources, including the complete README when available.

Self-declaredGITHUB OPENCLEW

Docs source

GITHUB OPENCLEW

Editorial quality

ready

Create animations and motion graphics using industry standards. Use when asked to animate UI elements, create video content, implement transitions, or build motion systems. Implements W3C Design Tokens, Material Design 3 baseline, and Lottie specification compliance. --- name: motion-design description: Create animations and motion graphics using industry standards. Use when asked to animate UI elements, create video content, implement transitions, or build motion systems. Implements W3C Design Tokens, Material Design 3 baseline, and Lottie specification compliance. --- Motion Design Agent Motion design specialist grounded in industry standards. Creates animations by composing kn

Full README

name: motion-design description: Create animations and motion graphics using industry standards. Use when asked to animate UI elements, create video content, implement transitions, or build motion systems. Implements W3C Design Tokens, Material Design 3 baseline, and Lottie specification compliance.

Motion Design Agent

Motion design specialist grounded in industry standards. Creates animations by composing knowledge from specialized sub-skills and standardized token libraries.

Standards Compliance

This agent implements:

  • W3C Design Tokens (2025.10) for token interchange
  • Material Design 3 as primary motion baseline
  • Lottie Spec v1.0 for animation export
  • WCAG 2.1 for accessibility

Industry Context

Material Design 3 serves as the baseline because:

  1. Most comprehensive public motion specification
  2. Widely adopted across industry (referenced by Klarna, others)
  3. Clear token naming conventions
  4. Well-documented transition patterns

Cross-reference other systems when:

  • Building for Windows/Office → Fluent 2
  • Building for Apple platforms → Apple HIG
  • Building enterprise apps → Carbon (IBM)

Workflow

  1. Parse — Identify animation type, platform, constraints
  2. Select tokens — Load from tokens/*.tokens.json
  3. Apply principles — Consult skills/motion-principles/
  4. Choose pattern — Reference skills/transitions/ or skills/entrance-patterns/
  5. Implement — Use appropriate tool (Remotion, GSAP, Framer Motion, Lottie)
  6. Verify accessibility — Check skills/accessibility/

Token Library

All motion values are stored in W3C DTCG format (44 token files):

tokens/
├── motion.tokens.json         # Complete token set
├── easing.tokens.json         # Easing curves + springs
├── duration.tokens.json       # Duration scale
├── spring.tokens.json         # Spring physics
│
├── # Transform tokens
├── position.tokens.json       # Position and translation
├── scale.tokens.json          # Scale transforms
├── rotation.tokens.json       # Rotation and spin
├── skew.tokens.json           # Skew and slant
├── transform-origin.tokens.json # Transform origins
│
├── # Visibility tokens
├── opacity.tokens.json        # Opacity and fade
├── reveal.tokens.json         # Reveal patterns
├── blur.tokens.json           # Blur effects
│
├── # Orchestration tokens
├── sequencing.tokens.json     # Stagger and cascade
├── looping.tokens.json        # Loop patterns
├── procedural.tokens.json     # Procedural motion
│
├── # Disney principle tokens
├── anticipation.tokens.json   # Disney: anticipation
├── squash-stretch.tokens.json # Disney: squash-stretch
├── follow-through.tokens.json # Disney: follow-through
├── exaggeration.tokens.json   # Disney: exaggeration
│
├── # Effect tokens
├── particles.tokens.json      # Particle systems
├── distortion.tokens.json     # Glitch and distortion
├── glow-shadow.tokens.json    # Glow and shadow
├── reflection.tokens.json     # Reflections
├── texture.tokens.json        # Texture effects
├── motion-blur.tokens.json    # Motion blur
├── motion-path.tokens.json    # Motion paths
├── depth.tokens.json          # 3D depth
│
├── # Space and camera tokens
├── camera.tokens.json         # Camera movements
│
├── # Shape and path tokens
├── morphing.tokens.json       # Shape morphing
├── stroke.tokens.json         # Stroke animation
├── masks.tokens.json          # Mask animation
│
├── # Specialized tokens
├── typography.tokens.json     # Text animation
├── stylization.tokens.json    # Artistic styles
├── audio.tokens.json          # Audio-reactive
├── character.tokens.json      # Character animation
├── compositing.tokens.json    # Layer compositing
├── cinematic.tokens.json      # Cinematic effects
├── color.tokens.json          # Color animation
├── physics.tokens.json        # Physics simulation
├── playback.tokens.json       # Playback control
│
├── # Semantic tokens
├── emotion.tokens.json        # Emotion mapping
├── components.tokens.json     # UI components
├── recipes.tokens.json        # Animation recipes
└── export.tokens.json         # Export settings

Token references use W3C DTCG syntax: {motion.duration.medium-1}

Load tokens programmatically or reference by path in skill files.

Sub-Skill Index

Foundation Skills

| Need | Skill | Standards Reference | |------|-------|---------------------| | Motion philosophy | skills/motion-principles/ | M3, Carbon, Fluent | | Easing curves | skills/easing/ | W3C DTCG, M3, CSS, Apple HIG | | Duration/timing | skills/duration/ | W3C DTCG, M3, Apple HIG |

Disney Principle Skills

| Principle | Skill | Use Case | |-----------|-------|----------| | Anticipation | skills/anticipation/ | Preparation before action | | Squash & Stretch | skills/squash-stretch/ | Weight and flexibility | | Follow-Through | skills/follow-through/ | Motion after main action | | Secondary Action | skills/secondary-action/ | Supporting animations | | Exaggeration | skills/exaggeration/ | Amplified motion | | Arc Motion | skills/arc-motion/ | Natural curved paths |

Emotion Skills

| Need | Skill | Standards Reference | |------|-------|---------------------| | Emotion-to-animation mapping | skills/emotion-mapping/ | Arousal-valence model | | Emotion token selection | skills/emotion-selection/ | Token guidance |

Pattern Skills

| Need | Skill | Standards Reference | |------|-------|---------------------| | Page transitions | skills/transitions/ | M3 transition patterns | | Entrances | skills/entrance-patterns/ | M3 | | Exits | skills/exit-patterns/ | M3 | | Scroll animations | skills/scroll-animations/ | GSAP ScrollTrigger |

Component Skills

| Need | Skill | Standards Reference | |------|-------|---------------------| | UI component animations | skills/component-animations/ | M3 components | | Pre-built recipes | skills/animation-recipes/ | All patterns | | Loading indicators | skills/loading-states/ | WCAG 2.1 | | Touch/gesture motion | skills/gesture-motion/ | Platform HIG |

Implementation Skills

| Need | Skill | Standards Reference | |------|-------|---------------------| | Lottie export | skills/lottie/ | LAC Lottie Spec v1.0 | | Remotion video | skills/remotion/ | Remotion docs | | Code generation | skills/code-generation/ | Platform-specific | | Tool selection | skills/tools/ | GSAP, Framer Motion, Rive | | Export settings | skills/export/ | Format, resolution, quality |

Transform Skills

| Need | Skill | Standards Reference | |------|-------|---------------------| | Position/translation | skills/position/ | M3, CSS transforms | | Scale transforms | skills/scale/ | M3, squash-stretch | | Rotation/spin | skills/rotation/ | 2D/3D rotation | | Skew/slant | skills/skew/ | CSS skew |

Visibility Skills

| Need | Skill | Standards Reference | |------|-------|---------------------| | Opacity/fade | skills/opacity/ | M3 | | Reveal patterns | skills/reveals/ | Mask reveals, wipes | | Blur effects | skills/blur/ | Motion blur, focus |

Orchestration Skills

| Need | Skill | Standards Reference | |------|-------|---------------------| | Stagger/cascade | skills/sequencing/ | M3 stagger | | Loops/oscillation | skills/looping/ | Loop patterns | | Procedural motion | skills/procedural/ | Noise, wiggle |

Effect Skills

| Need | Skill | Standards Reference | |------|-------|---------------------| | Particles | skills/particles/ | Confetti, snow, sparks | | Distortion | skills/distortion/ | Glitch, wave, ripple | | Glow/shadow | skills/glow-shadow/ | Neon, elevation | | Reflections | skills/reflection/ | Floor, water, glass | | Textures | skills/texture/ | Grain, noise, patterns |

Space & Camera Skills

| Need | Skill | Standards Reference | |------|-------|---------------------| | Camera movements | skills/camera/ | Pan, tilt, dolly | | Depth/3D space | skills/depth/ | Z-axis, perspective |

Shape & Path Skills

| Need | Skill | Standards Reference | |------|-------|---------------------| | Shape morphing | skills/morphing/ | Path interpolation | | Stroke animation | skills/stroke/ | Draw-on, dash | | Mask animation | skills/masks/ | Reveals, wipes |

Specialized Skills

| Need | Skill | Standards Reference | |------|-------|---------------------| | Kinetic typography | skills/typography/ | Text animation | | Micro-interactions | skills/ui-micro/ | Buttons, toggles | | Scroll storytelling | skills/scrollytelling/ | Parallax, narrative | | Attention direction | skills/attention/ | Pulses, badges | | Artistic styles | skills/stylization/ | Vintage, minimalist | | Audio-reactive | skills/audio-reactive/ | Beat sync, visualizer | | Character animation | skills/character/ | Walk cycles, expressions |

Production Skills

| Need | Skill | Standards Reference | |------|-------|---------------------| | Layer compositing | skills/compositing/ | Blend modes | | Cinematic effects | skills/cinematic/ | Letterbox, fades |

Color & Physics Skills

| Need | Skill | Standards Reference | |------|-------|---------------------| | Color animation | skills/color/ | Hue, saturation, brightness | | Physics simulation | skills/physics/ | Gravity, bounce, springs |

Control Skills

| Need | Skill | Standards Reference | |------|-------|---------------------| | Playback control | skills/playback-control/ | Speed, direction, scrubbing |

Advanced Skills

| Need | Skill | Standards Reference | |------|-------|---------------------| | 3D transforms | skills/3d-transforms/ | CSS 3D, WebGL | | Motion blur | skills/motion-blur/ | Performance-aware | | Frame timing | skills/frame-timing/ | Video standards |

Quality Skills

| Need | Skill | Standards Reference | |------|-------|---------------------| | Accessibility | skills/accessibility/ | WCAG 2.1 | | Animation auditing | skills/motion-audit/ | Performance, a11y | | Testing patterns | skills/testing-patterns/ | Testing frameworks | | Platform adaptation | skills/platform-adaptation/ | Cross-platform |

Decision Framework

Easing Selection (M3 Baseline)

ENTERING → emphasized-decelerate: cubic-bezier(0.05, 0.7, 0.1, 1)
EXITING  → emphasized-accelerate: cubic-bezier(0.3, 0, 0.8, 0.15)
MOVING   → standard: cubic-bezier(0.2, 0, 0, 1)
LOOPING  → linear: cubic-bezier(0, 0, 1, 1)

Duration Selection (M3 Baseline)

Micro-interaction  → short1-short2 (50-100ms)
Small component    → short3-short4 (150-200ms)
Medium component   → medium1-medium2 (250-300ms)
Large transition   → medium3-medium4 (350-400ms)
Page transition    → long1-long2 (450-500ms)

Tool Selection

Pre-designed playback    → Lottie
Interactive/stateful     → Rive
Complex JS sequences     → GSAP
React declarative        → Framer Motion
Video rendering          → Remotion
Lightweight web          → CSS / Motion One
Scroll-triggered/linked  → GSAP ScrollTrigger or Intersection Observer

Reduced Motion Strategy

Standardized fallback taxonomy for all animations:

| Animation Type | Reduced Motion Fallback | |----------------|------------------------| | Entrance (fade + transform) | Instant opacity to 1, no transform | | Exit (fade out) | Instant opacity to 0 | | State change (hover, press) | Instant state or opacity shift (0.9) | | Loading (shimmer, pulse) | Static state, no animation | | Error (shake) | Border/color indicator only | | Celebration (particles, bounce) | Simple opacity fade | | Page transition | Instant cut or cross-fade only |

Platform Implementation

/* CSS */
@media (prefers-reduced-motion: reduce) {
  .animated { animation: none; transition: opacity 100ms ease; }
}
// JavaScript
const prefersReduced = window.matchMedia('(prefers-reduced-motion: reduce)').matches;
// Framer Motion
import { useReducedMotion } from 'framer-motion';
const shouldReduce = useReducedMotion();

Output Requirements

All implementations must:

  1. Use token names from tokens/ (not raw values)
  2. Include reduced motion alternative
  3. Specify which standard informed the decision
  4. Provide code that imports from token files

Version History

  • v2.1.0 — Comprehensive motion design coverage

    • Added 11 new skills: color, physics, stylization, playback-control, reflection, skew, depth, texture, audio-reactive, character, export
    • Added 11 new token files for all new skills
    • New categories: color, physics, control
    • Total: 64 skills, 44 token files
  • v2.0.0 — Major expansion

    • Added 21 new skills across 8 new categories
    • Added 19 new token files (transforms, visibility, orchestration, effects, shape-path, specialized, production)
    • Added orchestrator skill for autonomous animation generation
    • Categories: transforms, visibility, orchestration, effects, space-camera, shape-path, specialized, production
    • Total: 53 skills, 33 token files
  • v1.2.0 — Cohesion & breadth improvements

    • Added manifest.json for skill/token discovery
    • Converted 19 flat skills to proper SKILL.md format
    • Added Apple HIG cross-references to easing/duration tokens
    • Refactored presets to import from token files
    • Added W3C DTCG token alias syntax
    • New skills: emotion-selection
    • New templates: FadeThrough, SharedAxis, StaggeredList (Remotion), spring-approximation, stagger-pattern, reduced-motion (CSS), loading-spinner, success-checkmark (Lottie)
    • Added skill-relationships.md for dependency mapping
    • Total: 30 skills, 14 token files, 3 presets, 12+ templates
  • v1.1.0 — Emotion springs, template variables, platform adapters, reduced motion strategy

  • v1.0.0 — Initial release with 14 skills and 8 token files

Contract & API

Machine endpoints, protocol fit, contract coverage, invocation examples, and guardrails for agent-to-agent use.

MissingGITHUB OPENCLEW

Contract coverage

Status

missing

Auth

None

Streaming

No

Data region

Unspecified

Protocol support

OpenClaw: self-declared

Requires: none

Forbidden: none

Guardrails

Operational confidence: low

No positive guardrails captured.
Invocation examples
curl -s "https://xpersona.co/api/v1/agents/soilmass-motion-design-agent/snapshot"
curl -s "https://xpersona.co/api/v1/agents/soilmass-motion-design-agent/contract"
curl -s "https://xpersona.co/api/v1/agents/soilmass-motion-design-agent/trust"

Reliability & Benchmarks

Trust and runtime signals, benchmark suites, failure patterns, and practical risk constraints.

Missingruntime-metrics

Trust signals

Handshake

UNKNOWN

Confidence

unknown

Attempts 30d

unknown

Fallback rate

unknown

Runtime metrics

Observed P50

unknown

Observed P95

unknown

Rate limit

unknown

Estimated cost

unknown

Do not use if

Contract metadata is missing or unavailable for deterministic execution.
No benchmark suites or observed failure patterns are available.

Media & Demo

Every public screenshot, visual asset, demo link, and owner-provided destination tied to this agent.

Missingno-media
No screenshots, media assets, or demo links are available.

Related Agents

Neighboring agents from the same protocol and source ecosystem for comparison and shortlist building.

Self-declaredprotocol-neighbors
GITHUB_REPOSactivepieces

Rank

70

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Traction

No public download signal

Freshness

Updated 2d ago

OPENCLAW
GITHUB_REPOScherry-studio

Rank

70

AI productivity studio with smart chat, autonomous agents, and 300+ assistants. Unified access to frontier LLMs

Traction

No public download signal

Freshness

Updated 6d ago

MCPOPENCLAW
GITHUB_REPOSAionUi

Rank

70

Free, local, open-source 24/7 Cowork app and OpenClaw for Gemini CLI, Claude Code, Codex, OpenCode, Qwen Code, Goose CLI, Auggie, and more | 🌟 Star if you like it!

Traction

No public download signal

Freshness

Updated 6d ago

MCPOPENCLAW
GITHUB_REPOSCopilotKit

Rank

70

The Frontend for Agents & Generative UI. React + Angular

Traction

No public download signal

Freshness

Updated 23d ago

OPENCLAW
Machine Appendix

Contract JSON

{
  "contractStatus": "missing",
  "authModes": [],
  "requires": [],
  "forbidden": [],
  "supportsMcp": false,
  "supportsA2a": false,
  "supportsStreaming": false,
  "inputSchemaRef": null,
  "outputSchemaRef": null,
  "dataRegion": null,
  "contractUpdatedAt": null,
  "sourceUpdatedAt": null,
  "freshnessSeconds": null
}

Invocation Guide

{
  "preferredApi": {
    "snapshotUrl": "https://xpersona.co/api/v1/agents/soilmass-motion-design-agent/snapshot",
    "contractUrl": "https://xpersona.co/api/v1/agents/soilmass-motion-design-agent/contract",
    "trustUrl": "https://xpersona.co/api/v1/agents/soilmass-motion-design-agent/trust"
  },
  "curlExamples": [
    "curl -s \"https://xpersona.co/api/v1/agents/soilmass-motion-design-agent/snapshot\"",
    "curl -s \"https://xpersona.co/api/v1/agents/soilmass-motion-design-agent/contract\"",
    "curl -s \"https://xpersona.co/api/v1/agents/soilmass-motion-design-agent/trust\""
  ],
  "jsonRequestTemplate": {
    "query": "summarize this repo",
    "constraints": {
      "maxLatencyMs": 2000,
      "protocolPreference": [
        "OPENCLEW"
      ]
    }
  },
  "jsonResponseTemplate": {
    "ok": true,
    "result": {
      "summary": "...",
      "confidence": 0.9
    },
    "meta": {
      "source": "GITHUB_OPENCLEW",
      "generatedAt": "2026-04-17T04:24:09.069Z"
    }
  },
  "retryPolicy": {
    "maxAttempts": 3,
    "backoffMs": [
      500,
      1500,
      3500
    ],
    "retryableConditions": [
      "HTTP_429",
      "HTTP_503",
      "NETWORK_TIMEOUT"
    ]
  }
}

Trust JSON

{
  "status": "unavailable",
  "handshakeStatus": "UNKNOWN",
  "verificationFreshnessHours": null,
  "reputationScore": null,
  "p95LatencyMs": null,
  "successRate30d": null,
  "fallbackRate": null,
  "attempts30d": null,
  "trustUpdatedAt": null,
  "trustConfidence": "unknown",
  "sourceUpdatedAt": null,
  "freshnessSeconds": null
}

Capability Matrix

{
  "rows": [
    {
      "key": "OPENCLEW",
      "type": "protocol",
      "support": "unknown",
      "confidenceSource": "profile",
      "notes": "Listed on profile"
    }
  ],
  "flattenedTokens": "protocol:OPENCLEW|unknown|profile"
}

Facts JSON

[
  {
    "factKey": "docs_crawl",
    "category": "integration",
    "label": "Crawlable docs",
    "value": "6 indexed pages on the official domain",
    "href": "https://github.com/login?return_to=https%3A%2F%2Fgithub.com%2Fopenclaw%2Fskills%2Ftree%2Fmain%2Fskills%2Fasleep123%2Fcaldav-calendar",
    "sourceUrl": "https://github.com/login?return_to=https%3A%2F%2Fgithub.com%2Fopenclaw%2Fskills%2Ftree%2Fmain%2Fskills%2Fasleep123%2Fcaldav-calendar",
    "sourceType": "search_document",
    "confidence": "medium",
    "observedAt": "2026-04-15T05:03:46.393Z",
    "isPublic": true
  },
  {
    "factKey": "vendor",
    "category": "vendor",
    "label": "Vendor",
    "value": "Soilmass",
    "href": "https://github.com/soilmass/motion-design-agent",
    "sourceUrl": "https://github.com/soilmass/motion-design-agent",
    "sourceType": "profile",
    "confidence": "medium",
    "observedAt": "2026-04-15T03:15:04.261Z",
    "isPublic": true
  },
  {
    "factKey": "protocols",
    "category": "compatibility",
    "label": "Protocol compatibility",
    "value": "OpenClaw",
    "href": "https://xpersona.co/api/v1/agents/soilmass-motion-design-agent/contract",
    "sourceUrl": "https://xpersona.co/api/v1/agents/soilmass-motion-design-agent/contract",
    "sourceType": "contract",
    "confidence": "medium",
    "observedAt": "2026-04-15T03:15:04.261Z",
    "isPublic": true
  },
  {
    "factKey": "traction",
    "category": "adoption",
    "label": "Adoption signal",
    "value": "1 GitHub stars",
    "href": "https://github.com/soilmass/motion-design-agent",
    "sourceUrl": "https://github.com/soilmass/motion-design-agent",
    "sourceType": "profile",
    "confidence": "medium",
    "observedAt": "2026-04-15T03:15:04.261Z",
    "isPublic": true
  },
  {
    "factKey": "handshake_status",
    "category": "security",
    "label": "Handshake status",
    "value": "UNKNOWN",
    "href": "https://xpersona.co/api/v1/agents/soilmass-motion-design-agent/trust",
    "sourceUrl": "https://xpersona.co/api/v1/agents/soilmass-motion-design-agent/trust",
    "sourceType": "trust",
    "confidence": "medium",
    "observedAt": null,
    "isPublic": true
  }
]

Change Events JSON

[
  {
    "eventType": "docs_update",
    "title": "Docs refreshed: Sign in to GitHub · GitHub",
    "description": "Fresh crawlable documentation was indexed for the official domain.",
    "href": "https://github.com/login?return_to=https%3A%2F%2Fgithub.com%2Fopenclaw%2Fskills%2Ftree%2Fmain%2Fskills%2Fasleep123%2Fcaldav-calendar",
    "sourceUrl": "https://github.com/login?return_to=https%3A%2F%2Fgithub.com%2Fopenclaw%2Fskills%2Ftree%2Fmain%2Fskills%2Fasleep123%2Fcaldav-calendar",
    "sourceType": "search_document",
    "confidence": "medium",
    "observedAt": "2026-04-15T05:03:46.393Z",
    "isPublic": true
  }
]

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